ALLMarkMade's Forum Posts

  • Wow! Thank you so much, this was very unexpected of your time. I'm sure this will greatly help some others as well.

    I do appreciate it.

    Thank you again.

  • Thank you for your help oosyrag. I see I made this wayyyyyy harder than it had to be, but the knowledge you shared made all the difference.

    I'll try not to overthink the process next time. (no promises) but I will try.

    Meter Height > 0 metermask.Height-0.05

    Player on collision with fuel * metermask.Height * min(metermask.Height+25,150)

    I'll probably play around with it a little more but this will work.

    Thank you...

  • Understood, thank you, I was just up working that method out as well.

    Thank you.

  • Thanks, I will give it a try. I was trying the tween and the mask for the smoothness like your gas tank running low in a car. But I guess I could have just made it like you would a health bar or something.

    Thanks again.

  • Thanks

  • Ok, thank you, I will give that a try...

  • I'm trying to use a mask with the tween effect to create a fuel meter. The object is that when the car moves the fuel starts to go down and when you pick up fuel (Represented by the every 5 secs code for now) fuel gets added back into the tank when the tank hits zero it triggers game over. Now, there will be different sizes to pick up so I added a clamp to prevent it from going past more than 150.

    The issue I'm having is it will work a few times then stop, and then start to go up and just keep going up.

    I'm not married to this method so if there is a better way I'm all for it.

    This is what I have:

    https://www.dropbox.com/s/0paud0vgoniekln/MeterTest2.c3p?dl=0

    Thank you in advance for your help.

  • For some reason my default version is r241, but when I purchased C3 it was on version r247. Every time I try to open up a file it tells me I'm using the wrong version.

    Is there a way to set it to the latest version so when I log on it's ready to go? I even check my account and it's saying I have r241 but no way to upgrade it...

    Thank you in advance for your time.

  • Do we provide you with the actual plugin or can we just give you the name we need and you create it?

    Thank you in advance for your time.

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  • I'll check it out.

    Thank you very much for your time.

  • If you are going to go the physics way then set the Physics Linear Damping to around 5 to reduce the push.

    Maybe I'm not understanding what you're trying to do. Hopefully, someone else can help you.

    Good Luck

  • If the file is made up of multiple tracks then yes, I would break it up into different files. If it's one long file of the same thing I would find a good looping point and just loop a shorter version of the track.

  • Try using the physics impulse I believe it's called...

  • I just recently came back to Construct after years of using C2 I thought, if I'm going to pick it up again I'm going get C3. So I did, but now I'm learning that the Rex Files do not convert.

    Most of the requests and answers are from years ago so is there an update on what to do to get my files open. A couple of them no longer open in C2 because the Plugin is outdated.

    Could someone please be kind enough to update me on the status of the Rex Rainbow plugins, and if there is a workaround for it?

    I thank you in advance.

  • Yes, thank you, I know there is no silence at the beginning because it plays fine on desktop view. It only does it when I view it or save it as an app.

    I will try the preloader setting, I'm actually not sure if I did that.

    Thank you for your time...