Allen T's Forum Posts

  • The demo has been updated.

    WHAT'S NEW?

      - Item visual remake: pan, background, 'you failed' sign
      - Added: more "oil-puff" egg visual variations
      - Added: 'win' sound effect
      - Smoother transitions between scenes
      - Bug fixed: shaking eggs on plates
      - Bonus: hidden kitchen color switch

    Please enjoy!

  • Wicked!! Awesome coding!

  • A bit gory but fun game! The "frying" foxes are really funny!

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  • Its very cute, got lots of charm for the art. Will it be just eggs?

    Yes, and I'll make more variations around the egg, like proper omelettes instead of just fried eggs. (ideally)

  • Here's my current WIP screenshots.

    Announcement: The alpha demo will be updated to ver. alpha 0.24K on Mar 28 !

  • Hi Here's my 2 cents: (based from what I learned from my current game making)

    Idea: Any. Don't sweat searching, ideas will come to you. (take some time)

    To be simple: Try the game idea you think it's a bit too simple for you. Try it. Often 'simple' games can take more effort than one can imagine. After the basic structure is done, built around that "simple" game, don't sway too far or aim too high, keep only a few game features, & keep it simple!

    To be enjoyable: I don't think there's an easy way for this. You have to find your way how to excite & engage the players, or how you present your game. Every single thing in the game can have an effect: making this background more beautiful, adding this code so players won't be confused, adding this punchline because it's FUNNY, etc. There will be hardwork & dedication.

    Also, lots of feedbacks helps polishing the game to make it even better.

    Hope this helps.

  • Wonderful artworks guys.

    Here's teaser art for my game.

  • Okay, I've put up a demo on my website.

    'Fry Me Omelettes' demo is now available (ver alpha 0.23J)

    The demo is still a bit buggy, running can be laggy using some browsers. running performance not optimized. There's much to improve on...

    I like you to know that there's some elements I will probably put into when it's done, but are absent in this demo:

      - Some Visual Overhauls: items, colorings, BGs...
      - More Critique & Expressions: more funny faces to look at!
      - Random Stuff & Events: Isn't it boring to see the same thing over & over again?
      - Side Ingredients: that's quite a key for making presentable omelettes.
      - Egg Look: This is a BIG surprise element I will put in.
      - More Cooking Items
      - Music
      - Archivement stats: more FUN to replay!

    Things I'll certainly work on for next demo update (next week):

      - a better looking kitchen BG color variation
      - more 'oil-puffed' egg sprite variations
      - minor fixes from 'critics' gameplay
      - some minor fixes by feedbacks

    Please inform me if any glitches or bugs, or other technical problems occuring.

    Also, tell me what you think about this demo! Love.

  • Thanks, IndieKiwi! I don't think it's weird at all, I think this is IDEAL for FUN cooking games !

  • Hello! Awesome game creators!!

    I'm ready to present my first & current game. First,, I want to share with you about why I want to make a game like this. Okay, let's begin. (also pardon my English as it's not my mother's tongue )

    'Fry Me Omelettes' is a game that is 'kind of' experimental. My initial idea is to make a SIM game as my first cos It's not lengthy, also I'm that kind of guy who likes to find new ways to do things.

    I know there's a lot of casual cooking games around that are visially stunning, catered to mostly young girls.

    But most of them are very "step-by-step", like instructions. There's no way to lose or do something else, you always end up making the perfect dishes... I don't want that in my game.

    So the ideas is to make a game that is simulates real-life cooking, with plenty possibilities at hand, and is capable of making awful mistakes. (You'll be giggling at your own uniquely burnt eggs)

    I think that's the FUN I want players to have.

    Another area besides the gameplay is the judges/critics system. That's for further entertaining the players by judging their fried eggs...

    I'm not a cooking pro to begin with, and I rarely cook stuffs. I don't want this game to be as precise, or as professional.

    I'll focus on making the game FUN for all ages, pros or not.

    I'll continue the post for my current wip.

  • Hi, it's been quite a while I post anything, so here's my egg frying game progress.

    Everything is still pretty basic.

  • Thanks for your story, gamecorpstudio!

    For me, I just tired of being pushed around by previous employers. Being in employment didn't work well for me at all, I couldn't be truly myself and have time to do the things I love. (and I hate stress ) Out of jobs for awhile, then a realization struck me, and I felt I never been more AWAKE: stop fearing about the future, just do the things you love! So I decided to go online, as if it's like a new journey, a new phase. Suddenly life becomes a lot easy and peaceful (and FUN) for me.

    It all comes to what resonates and what feels good. I don't care about the outcome. Making stuff (including games) in my own term just makes me happy.

  • Oh, I see. I'll go check out Foundation 5.

    Thanks for the info, Narbles!

  • Hi again, Narbles.

    About your website, it looks really professional.

    I am looking for landing page examples, and I find this a good one. As I am interested on making one in the near future. (maybe)

    May I ask:

    What do you use to build this page? is it Wordpress?

    And also, how long does it take to make one? (not including trailer, just coding & other graphic elements)

    Thanks!

  • I love classic Prince of Persia too!

    One of the feature of that game, which is rarely seen in most 2D platformers, is how the prince moves when you control him: It has realistic "human-like" animations & has momentum to his running, stopping or turning around etc.

    The hard part is how to make all animations "flow" fluidly through your controlling.

    With C2's event sheet, I think it's possible to make one. But it needs many animation sprites for every subtle movements, and of course tons of 'events' to make those work.