Allen T's Forum Posts

  • Hello, Nixel ! Glad you like my style! I see you have unique alien platform game as well, keep up the good work!

    Well yes, all critics have their own ways of criticizing , as well as different preferences for food. Some like it strong flavored, some don't, and some don't even care at all!

  • Some new screenshot.

  • After months of development, The egg frying simulation game-- 'Fry Me Omelettes'...

    is now ready for 2nd demo release! (pre-beta version)

    The date of the demo release is confirmed at JULY 25!

    Comparing to the 1st alpha demo on April, The 2nd demo (pre-beta) will be showing most improvements out of the graphics & some gameplay mechanics.

    Major additions to the game are listed below: (as till current version 0.48)

    • more egg variations
    • fillings
    • topping area (or dressing zone)
    • flashing headlines
    • menu interface
    • winning animations
    • options
    • item name showing
    • visual & taste critiques
    • 'rejection time' in judging panel system
    • sounds effects & music tracks (draft only)
    • "ace" & "pass" points (winning points)
    • unlock item system

    Now here are some important features needed to be introduced:

    Random Mode (default)

    The pre-beta demo have only 1 gameplay mode-- the random mode. Mostly you'll have no restrictions at first: a full 5 minutes time and you're free to cook anyhow. But due to more 'play-counts', you're getting random restrictions. Sometimes you get only 3 even 1 minute cooking time, sometimes you need to cook certain types of egg/omelette, so it'll be challenging.

    Fillings & Toppings (dressings)

    There can never be 'omelettes' without them. Fillings can be found around the kitchen platform now, but first you have to 'unlock' them by winning points. After you're done cooking, you'll enter the "topping area" to apply toppings before serving to the critics. Only 2 types of fillings & toppings are available in the pre-beta release.

    Enhanced Critic System

    The unique judging panel's now got even better! The critique mechanism had splitted into 3 steps:

    'Visual critiques', 'Rejection time' & 'Taste critiques'. After the first visual critiques, critics can either reject their dishes, or continue to judge by taste. On the verdict, the critic will give you either Yes ("O") or No ("X"), it functions like the popular 3-stars rating system.

    The Ham/ No Ham Toggle

    This is an important element for those who might refuse any pork/ham in the game. There is now an option to toggle off ham, so you can play the game carefree without the existence of any pork/ham.

    Note: Snouty Plays is humbly respectful of one's choices of food, any misconception or offence to one's personal/cultural/religious preferences is purely unintentional.

    Some key features like the 'Egg look', 'Records' & 'Achievements' will not be included in pre-beta demo, but will be fully implemented in the final release version.

    That's all for the news,thank you very much.

  • Here's another art for my current game. It's JOHAN!

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  • Thanks for the info zatyka !

    Regardless of the plugin you recommend, I thought there will be an easier solution.

    Something like: creating dots inside a group/family, and other identical groups create the same dot placements instantly, I wonder if this idea works on C2.

    First, I'll try the Paster plugin to see if it works.

  • Again, got stuck on some coding and I need some help.

    As you can see, the problem is the 'ketchup spilling'.

    The ketchup pattern is randomly drawn, using Create Objects function.

    How do I apply the same exact pattern into other scenes like the pic on the right?

  • Project 'Fry Me Omelettes'.

    Testing out the herb toppings.

  • Yummy picture. I wonder what kind of game it can be... Platformer, or point-n-click puzzle maybe?

  • Hi again, fellow game makers!

    These couple of months, are what I called: the EXPANSION period. It's the time to do all the important contents and it's so easily get lost in the vast amount of possibility the game can go. The scary part is that you can always think of a new "feature" to improve the game, and it can be relentless! As a result, I felt stuck at technical difficulties and abandoned some WIP, wasting time, feeling overwhelmed, procrastinating ...

    Enough of that now. Here's the progress.

    This is WIP ver. alpha 0.41

    Things I'm adding into the game: (Those are the major ones I want to keep)

    A. Filling Bowl

    Adding a bowl in the main cooking area, filled with ham, onion or carrot shreds. You can choose which and when to mix it with the egg in the pan.

    B. Topping Area

    When you're done frying, you have a short amount of time putting toppings (green herb or ketchup) onto the omelette.

    C. Visual Critique

    Before the judges taste the dishes, they will give reactions & comments based on the egg looks. If the egg not meet their minimum criteria, they will 'reject' the dishes. (also skip their critique afterwards, hence a direct "X")

    Those features will make the game even more better, and It will all take so much time to do. (not counting the dreadful debugging hours ) I WILL do what I can despite my inexperience. I may cut some corners or even emit features that I'm unable to make, I just don't like to rush things up. But now I think I can atleast know- probably in June, about the launching date of my next FMO pre-beta demo.

    Until then, have FAITH in me, thanks & love!

  • My current WIP.

  • Guys, thanks to your direction, I've finally figured this out!

    mindfaQ: Thank you for your tips about putting the 2 objects in same layer. It's 'Source in' on the mask's blending, I have to put the mask's opacity to 0 first to work. ('Destination in' also works the same.)

    And 'Source out' & 'Destination out' work in the inverted way.

    Thanks!!

  • I know this question being asked a lot of times, yet I couldn't find a way for my solution.

    The black box is the mask(name "Oil Masking"), and the layer below is the full oil inside the bottle("Oil on Bottle").

    I want to show the remainig oil inside the bottle, minus the black box & the "block-outed" oil, so it will look like the oil is not totally full.

    I tried many blending type but it just won't work. (I'm not totally understand this part) I just can't figure out how to solve this problem...

    Help is so much appreciated.

  • I'll like to share my stats & thoughts about the 2-week release of my game demo (alpha).

    Here's what I got:

    A. VISITOR STATS

    Social-Networking is definitely not up my alley as I don't use them personally, but I have to do it for game promotions. I may not know the effective ways to do so, so that's about it.

    I have drawn people from Facebook, Scirra forums, direct and the most are from indieDB & Google+. (yet to use Twitter) So here's my 2-weeks visiting stats:

    I find it funny that you have to constantly posting stuff to maintain the number of visitors. (like feeding )

    According to Google Analytics (from posting day till closing day):

    Less than 50 people visited my website , a quarter of them revisited to play, and about half of the people played at least 2 times (ok).

    The average session duration part bothers me. Besides the 2 peaks (they probably played around 4~6 minutes), It seems that many only took a glance and went back. I can only think that either my game is not attractive enough, or they don't have time to wait for the game to preload... (I wonder if my website's bandwidth is fast enough)

    Even though this visiting number was not too bad for a first try, I feel I somewhat did poorly to draw more people into my game. I now know that I have to do a lot MORE info spreading in order to get better exposure & publicity. (yes, better next time ) I think besides making the game more fun & attractive, focusing on creating that "Buzz" around is more likely to draw larger crowds effectively.

    B. THE FEEDBACKS

    I only got feedbacks from 6 people. But they're all valuable.

    The most commented about how hard it is to get it pass the 2 critics.

    Then followed by need more music & sounds (I'll put some music in it next time)

    About the most comments, I know it's my mistake as the egg 'cooked percentage' did not represent the 'supposed' look & it's slightly off. (The egg starts getting browned on the pan surface but actually it's still not THAT cooked.) This part is easily fixable just for a few tweaks. I hope this doesn't tamper their impression about the game badly.

    Also, some likes my character design, and some thinks it's fun & interesting.

    Thank you for the compliments, it's encouraging!

    Other comments are: monotonous, gameplay confusion, social sharing difficulties on the webpage. The last one is easily fixed. For the 2nd one, I'll put in a simple tutorial picture when playing for the first time. And of course I'll make the game more variable than before.

    On the other hand, I think the current game wasn't quite connecting to people emotionally as I wanted (especially on the critics side), I need to make that part a lot more FUNNIER !!

    So what do you think, am I in the RIGHT direction?

  • The demo (alpha) is now offline, as stated.

    Thank you to all who had tried out the demo!! LOVE!

    I've gathered some valuable feedbacks and have learned something...

    I'll like to write some of my infos & thoughts later.