Add some pickable item (pyro range, kicking ability, speed up,break-through bomb (spiky one)) that activate ability.
Hopefully following example will give you an idea:
https://dl.dropboxusercontent.com/u/659 ... ine01.capx
Maybe a fade transition to make the scene changing less jumpy:
https://dl.dropboxusercontent.com/u/659 ... trans.capx
This how I did collapse puzzle game:
Try my modification samples:
https://www.dropbox.com/s/kvd7xhj1qdjrm ... .capx?dl=0
https://www.dropbox.com/s/exoverlizpkmj ... .capx?dl=0
There is also interactive (adaptive) sprite/tilemap example for level editor:
update #7 shoot da babble08.capx
Performance improvement, added moving "root_bar".
Pick 'set color' from effect list >> color_change.capx
Yes as 99Instances2Go said, check the capx in 2nd post of mine from the topic that showcase movement range and blockage (blockade?).
fisholith Great references you got there. Interactive demo from Pathfinding.js sure teach a lot with various algorithms. And cool video demonstrates alternative method to achieve it. I am about to implement the case for existing flood-fill range demo: https://dl.orangedox.com/UkkZMMQmTfgSKdbeYx Actually that would be first part of tutorial (perhaps in future).
fisholith
Great references you got there. Interactive demo from Pathfinding.js sure teach a lot with various algorithms.
And cool video demonstrates alternative method to achieve it.
I am about to implement the case for existing flood-fill range demo: https://dl.orangedox.com/UkkZMMQmTfgSKdbeYx
Actually that would be first part of tutorial (perhaps in future).
jogosgratispro & Tetriser
That would be another thing to implement since detecting possible match would be drain extra logic to build (my excuse).
Special tiles? I have no idea for now so I'll leave the code as it is.
Added brick to be destroyed and power-up to be picked. All for the shake of pyro!
Here the flexible version with less events, reducing complication: connect_match.capx
Develop games in your browser. Powerful, performant & highly capable.
Also take a look my hook-shot example:
You might forget that simple flood-fill (about 3 events) can achieve the mechanic:
Alright I'll work on the quest you ask for. Just wait till I finish it.