Yes as 99Instances2Go said, check the capx in 2nd post of mine from the topic that showcase movement range and blockage (blockade?).
fisholith Great references you got there. Interactive demo from Pathfinding.js sure teach a lot with various algorithms. And cool video demonstrates alternative method to achieve it. I am about to implement the case for existing flood-fill range demo: https://dl.orangedox.com/UkkZMMQmTfgSKdbeYx Actually that would be first part of tutorial (perhaps in future).
fisholith
Great references you got there. Interactive demo from Pathfinding.js sure teach a lot with various algorithms.
And cool video demonstrates alternative method to achieve it.
I am about to implement the case for existing flood-fill range demo: https://dl.orangedox.com/UkkZMMQmTfgSKdbeYx
Actually that would be first part of tutorial (perhaps in future).
jogosgratispro & Tetriser
That would be another thing to implement since detecting possible match would be drain extra logic to build (my excuse).
Special tiles? I have no idea for now so I'll leave the code as it is.
Added brick to be destroyed and power-up to be picked. All for the shake of pyro!
Here the flexible version with less events, reducing complication: connect_match.capx
Also take a look my hook-shot example:
You might forget that simple flood-fill (about 3 events) can achieve the mechanic:
Develop games in your browser. Powerful, performant & highly capable.
Alright I'll work on the quest you ask for. Just wait till I finish it.
Add path direction visualization. Finally corner detection tackled!
Cool it can do slide movement already.
BOMBA' MEN devlog
Like the title says, this would be long slow and boring work in progress even at prototype stage.
Started with character movement and placing bomb on stage.No explosion just yet.Diagonal movement is possible in Manhattan style.
source project: bomba_men.capx
Updated my sample (first page) with better optimization.
Also made interactive version from R0J0 example: pathfind_drag.capx
Multiple pinning:
That is weird. Any other behavior attached to the ship? Alternatively you can using expression 'scroll to object' for example.
Perhaps you want to create linked peg: joint_to_joint.capx
My pix editor that store animation frame as bits (0 or 1) and grid position (x and y)
Just what Djfuzion said, stored format depends on what kind of data need to be recorded and called.