Aleq's Forum Posts

  • Kurz

    imo "your work" worth more than 500$.

    what was my point is the current market prices on internet.

    if you continue making games with that discipline and market your "original idea" u will surely success.

  • Kurz i suggest you http://codecanyon.net/ people are selling their html 5 games specially made with construct 2. instead of selling once for 500$ u can sell it parmanent for 10$ more earnings for long term. i dunno how much percent that codecanyon taking.

    its just a suggestion. i personally bhought 3 games from there for our project already. i might buy yours too but not for 500$ <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    and also for 500$,

    im here have to agree with grandbrinus your game is well made but its not original and worth 500$ according to the other games you can find from web. im not telling this to you to humiliate your work. however thats the current market

  • Greate work. i wish you the best luck with that project.

    p0tayters it works on pc too. just try clicking at leats 3 same

  • Thanks for sharing

  • ON a side note, please start using actual useful titles/subjects for your posts. Many people will not even click on a post if the title/subject does not tell them a bit about the issue. We don't really have time to read every single post, so tend to look at ones we feel we have some knowledge of.

    totally agreed

    Heptagono you can edit your post and change your subject.

  • Magpie

    can you please upload a small screen shot showing:

    • how iAd banner is showing up on the screen
    • where is the object that restarts the game on screen

    also

    a screenshot that showing the actions you trigger restart the game

    with this way we can be more helpful

  • any place that we can see your exported game on web?

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  • nimos100 i get your point now.

    btw

    Pandy to increase the game perfomrance furter u may want to know this:

    here is a very basic collision algorithm for rectangle sprites:

    if (
    	item01.x + item01.width > item02.x && 
    	item01.x < item02.x + item02.width && 
    	item01.y + item01.height > item02.y && 
    	item01.y < item02.y + item02.height
    	){
    	return true;	
    } else {
    	return false; 
    }[/code:28b14lvm]
    imagine how it is for polygones. Construct 2 automatically draw collision polygones for your sprites by looking at their transparent area when you import them.
    
    you can view that polygon when you double click your sprite and press the last button on left menu on sprite editing screen.
    If you can alter this polygones to achieve best resault with least points it would greately increase your performance too
  • As stated collision checking can be rough, be sure to use "is Overlapping" rather than "On collision" if you don't already it requires less resources.

    What is the real difference with overlaping and collision? and how comes overlapping uses less resources? Are they using different algorithms? or only about collision plygones?

  • i have used a single global wariable for this. u dont actually need instance variables

    just make a global variable Scale

    each time u create object set its size to Scale and after that, substract 0.1 from Scale.

    just draw something on the attached file

  • they dont take up more resources on mobile, mobile has less resources.

    • collision is one of the most performance killer tings in game development.
    • even your objects are at offscreen game have to check for their collisions.

    compleately removing your objects would make a good change. u can rather turn their collisions on or off too.

    this would help you alot:

    https://www.scirra.com/tutorials/925/mo ... ance-boost

  • interesting.

    looks like theese are html elements coming outside of canvas.

    i dont have a clue but if you really know that u don't have any dots on your project,

    • try disable webgl from project properties and try again
    • try to search for that elements by using firebug or something similiar like this if you are able to find it, you can hide them by using browser's execute javascript action manually
  • i dont know if it would help what you want to do, but its good to know anyway;

    There is an "execute javascript" action for browser object. wich you can run quoted single line javascripts from there. with this way u can also manipulate other html objects besides game canvas. Also its a good way to pass game variables to web page. I had to use it once i needed to post data to php withouth using ajax good part is system is also have jquery:

    "$('html').append('<form id=\'test\' method=\'post\' action=\'http://blabla.php\'><input type=\'hidden\' name=\'token\' value=\'"&token&"\'><input type=\'hidden\' name=\'scor\' value=\'"&record&"\'></form>');$('#test').submit();"[/code:344y3m79]
  • np.

    if collision event doesn't fired properly it means one of your objects is going too fast relative to its size. actually they dont go any where you change its place on every tick of the game like making a cartoon. if your objects speed is too fast that means it teleports more than the size of the object it should collide on each tick. so you have to balance the sizes and speed of your objects.

    even if you see them overlapping eachother and no collision happens thats worse couse game runs 2 seperate loops one is calculation other is drawing. that means calculation runs slower than drawing. which should be opposite. you have to improove your performance

    dont afraid to increase their sizes. everything is too small already when u think about mobile devices.