alee's Forum Posts

  • 1. Why dont you use variables for this?

    2. You could assign each enemy a unique ID ( For each enemy, set value "uniqueID" to LoopIndex) and have that unique ID correspond to a row on the array?

    3. Or you could assign a unique ID to each enemy, then create an array object for each enemy and give the array a variable called "uniqueID" and make it the same as the enemies value.

    • --> Although actually, wouldn't it be better to just put an array a container with the enemy? That way each time a new enemy is created, a new array is also, and that array will be picked by default when the enemy is picked.

    Just some suggestions, haven't tried them out so i may be wrong.

  • looking good man, keep it up!

  • thanks guys

    ah crap! i might change the name then, but maybe not... I mean, its just an art project for my little exhibition...

    Ah well i'll finish it and see what i want to do from there on..

    lucid - yeah, flow was a big inspiration, and electroplankton was something a friend of mine said it was similar to when i showed him the video

    Although there really aren't that many "artgames" that i could find to take inspiration from

  • Hi guys,

    EDIT - Its now released on gamejolt, please give it a whirl and tell me what you think -

    http://gamejolt.com/freeware/games/other/lucidity/1254/

    I've been working on this for the past couple of days. The game is meant to be really abstract, its for my art course and is going to be exhibited on a projector next week, so i designed it to be "exhibit friendly".

    <img src="http://gamejolt.com/data/games/1254/screenshots/1254_2467.jpg">

    <img src="http://gamejolt.com/data/games/1254/screenshots/1254_2466.jpg">

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    Its basically got some really abstract concepts, but to the average joe, its a game where you make music by interacting with little blobs

    not finished, many more features to add so people can make cooler more complex tunes.

  • I was wondering if anyone knows of any extension or functionality in construct that can analyse frequency/volume of audio that is played live through a mic.

    Basically, i'm wondering if its possible to plug in a microphone, and have the program react to sounds that the mic picks up, so i can kind of make a live interactive program that perhaps displays different sounds when certain frequencys/volumes occur?

    And if this is possible, could i plug in 2 mics so i could do some stereo visualization stuff?

    I doubt its possible. but i thought i'd ask anyway...

    much love

  • I quite like the python forum. I want to get into the python scripting but i was under the impression its kind of "broken" at the moment?

  • The frame is drawn on every complete cycle of the event sheet. So if i understand you correctly, you'd want to do an

    IF not all sounds are loaded - Load 1 sound, add 1 progress.

    That should add 1 every frame.

  • Interpolation is imperative if your not using prediction. Not all clients can keep the same rate of transfer, never mind ridiculous latency to someone on the other side of a country, or the world. I urge you to read the paper Valve Software published on their wiki on the matter.

    http://developer.valvesoftware.com/wiki ... Networking

    Hell go play Quake 3, then go play IOQuake 3 with the "fixed networking", huge difference with the improved prediction. Yes I know Quake 3 has prediction, but the fixes make it near bullet proof.

    My apologies, I meant that you shouldn't have to be the one that makes the interpolation - You should only have to make the object while the user deals with that - As its usually completely different coding for different cases i would have thought...

    Anyway, thanks for the article! I really look forward to reading it <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">

  • Alee - UK

  • SOOO good hahaha

  • Arsonide, you shouldn't really have to do ay interpolation (I believe its called "Dead Reckoning" in online games). We just need an object that can send/receive packets along subchannels, sign into channels, assigns unique IDs to every client, etc. etc.

    Also, OINC/Lacewing for MMF2 is cool because the servers can be written in python using something called "POINC".

  • I donated a while back... Can't remember how significant it was. Keep it up lads

  • amazing

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  • Rich was working on one... But we haven't heard anything from that in months..

    I think MMF's OINC seems to have the right idea. He's coded it so it can talk to servers made not justin MMF - Somone has made a python server library, so people make their servers in python and the clients in MMF. This would be awesome with construct.

    Also, i just found this-

    http://pyraknet.slowchop.com/

    It seems to be python librarys that use the raknet system... Interesting

  • too true.

    HALLELUJAH