alastair's Forum Posts

  • Here's a link to the blog post:

    https://www.scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits

    I guess it's best not use it for collision until Ashley decides what he'll do with it, if it's just going to change.

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  • I did a little test, and using the tilemap just for collisions seems to reduce collion checks by like 90% compared to using lots of sprites, weird!

    Either it's amazingly efficient for collisions or the debug thing needs to be updated?

  • Many of us are are probably nearly on steam (i'm in the top 100), is it possible for us to get a steam/steamworks plugin sometime in the future?

  • AVG is a virus, be careful!

  • Is it much more efficient (memory/speed wise) to use this rather than lots of individual sprites? I guess that sort of info will come with the manual entry in the stable release.

  • angvik

  • Can we make multi-monitor games with nodewebkit, I don't have a dual screen setup atm, just wondering if its possible?

  • Ya, don't worry I'll keep it bumped once a month.

  • KFC, I think that's a different issue � you shouldn't really ever close C2 normally, use a bat file that closes the process so that it always closes instantly.

  • I think he said ages ago that something like this would be a lot of work to do.

  • It could be this issue? Which I doubt will be fixed anytime soon.

    https://github.com/rogerwang/node-webkit/wiki/The-solution-of-lacking-libudev.so.0

    ue to the removal of libudev0 and its associated library libudev.so.0, node-webkit isn't able to run on newer distributions such as:

    Ubuntu 13.04

    Fedora 18, 19

    Arch

    Gentoo

    Derivatives of the above

    ...and possibly others. Until node-webkit is updated to depend on the currently shipped version libudev.so.1edited><editid>alspal</editid><editdate>2013-10-10 23:29:15</editdate></edited>

  • Oh ya,I forgot it would solve that pixel perfect issue as well, nice.

  • As we know, there's massive performance differences for some games when it goes into fullscreen or changes to a larger window size.

    I'm requesting an option/setting for scaling that would render the game at a set resolution so that when the window changes size it is merely stretching that rendered window. Is this a possibility, I'm pretty sure this would help with that performance problem?

    I realize it would be a lot of work, but for some computers this would enable people to run games fullscreen. For instance my game runs perfectly on my laptop (60fps) but is really laggy (less than 30fps) when fullscreen, same situation for my brothers Mac mini and my cousins Acer laptop.

  • I've had 2 people tell me about this error out of a couple of thousand people, so it's not too bad I guess.

    Should I just tell them to update their graphics drivers, or redownload it, make sure game is unzipped? Can't think of anything else.

  • Ya, don't sell through them primarily. The only reason I signed up with them is to give people keys from bundles (indiegamestand, groupees, etc.) I'd recommend IndieGameStand store if you want a low limit ($100, I think its one off too?) or Humble ($250). But ya, I've only been paid once from Humble in the last 4 months cause of the limits, I don't expect I'll ever get paid from Desura :P

    Greenlight is a decent way to get a bit of exposure, I've had 22000 views and have hardly linked it around anywhere. But maybe only 1% of those views will visit my site from that page.