alastair's Forum Posts

  • Master the positioing of HUD stuff because desing for 1 resolution or using letterbox is a silly compromise to make when theres so many different types of screens.

  • Ah right, thanks for the response.

    Yeah saving/loading as JSON in the C2 editor would be just as good, since you can load that at runtime already, so dynamic custom levels would be really easy to make then!

  • Oh nice, didn't realeyes that the Paster had the ability to draw quads!

  • Just in case no one else noticed, theres actually way more effects than are mentioned in this thread, this is really out of date.

  • Thanks, yeah. I still don't see a reason why "integer scale" isn't just a project property setting instead it's only strangely applied just to "letterbox scale". Imagine if only "crop" was instead called "Crop WebGL" and was the only window setting that allowed for WebGL, makes no sense being tied to just 1 window setting does it?

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  • Just thought it would be good to have more integer scaling options, crop, scale inner/outer etc. I don't see why it has to be letterbox only.

  • Integer scaling by itself does not remove seams. You have to reduce the quality of the game with point sampling as well. It's a shame there is no solution to this...

    Maybe someone will come up a with new tilemap plugin for high resolution games.

  • They'll see the fullsize (128x128) in normal/full quality mode. The textures in memory don't change their size.

  • This is unfathomably amazing, thanks!

  • No point, it's extremely dated. It's like using an alpha of Construct Classic.

  • Could we get a "load tmx" action for tilemap? Since we can just use tilemap for making levels in construct now as a level editor and save/load tmx files it would be great load them at runtime so that its really simple and quick to do levels.

  • If you want the smooth route (linear and no-rounding) then you need to change the coordinates or make the graphics 1 pixel wider/higher. Only way to reduce seams.

    If you want to solve without that and don't mind stuttering then just change to point and rounding.

  • Ashley, I don't think the 1 pixel overlap is an issue if you design around this with large tiles anyway, it would enable a lot of non-pixel games to be made.

    But if it's technically impossible then yeah don't worry about it.

  • What's the point? There's already operating systems that are developed by thousands of people, I don't think 1 person has a hope of catching up alone.

  • Make the images 1 pixel larger and overlap them, unless you want to do pixel rounding and ruin the quality.