alastair's Forum Posts

  • Takes about ~17 seconds to open my game on my computer (my win32 exe folder is 84 mg).

    I don't think it needs to go full 3D like unity (though that would be amazing), it would just be cool to eventually have basic 3D support like Construct Classic had (sprites can have Z depth and act as meshes, 3d box object etc).

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  • It's opened fine for me and hundreds of others so I'm not sure.

  • Someone had trouble opening my game:

    have problem launching it. It crashes. Standard Angvik.exe appcrash error.

    Debug folder says:

    [5736:0920/114340:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 0

    [5736:0920/114341:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 87

    [5736:0920/114341:INFO:CONSOLE(1)] "Uncaught SyntaxError: Unexpected token ILLEGAL", source: file:///C:/Users/user/AppData/Local/Temp/nw5736_6796/index.html (1)

    [5736:0920/114341:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 87

    [5736:0920/114341:FATAL:render_process_host_impl.cc(404)] Check failed: !g_exited_main_message_loop.

  • how are people releasing Linux games? I thought it didn't work on the latest ubunutu (13), which i thought was the most popular one. Is it all good now?

  • Thanks :)

    The game is having a pay what you want sale for a few days:

    https://indiegamestand.com/

  • This is unrelated to the topic, but related to node-webkit. I'm curious if Ubunutu 13 works with nodewebkit now? as NotionGames is selling it with Linux support?

  • The browser's 'vibrate' action doesn't cause the controller to vibrate/rumble. There is no way of doing that to a controller.

  • It would be cool if scirra gets on board with PS Vita, that means it'll work on the handheld and Vita TV console (basically to put Ouya to shame).

  • Awesome! Well I haven't noticed it happen again yet :)

  • Log: https://dl.dropboxusercontent.com/u/1024727/GYFM.log

    Steps I did:

    • changed font and size
    • set it to "none"
    • closed
    • opened and it has applied the "high" aliasing to it (but still says none)

    Do you think it could be a font issue? (i used Quicksand which is open type then used an online converted to make it true type so it would work.)

  • Ok this new version was great, it was working perfectly and saved a font thing, but then I reopened it and suddenly I get the bug. I think it's do with you updating it or something, cause when I saved it the image was a wide rectangle and then when I reopened the program it changed the image to a nice square format but also applied that "high" anti-alising despite it still being on none.

    Log: https://dl.dropboxusercontent.com/u/1024727/GYFM.log

    Where is the file that is remembering my last font/settings used? If I could delete that before every time I used it, it would never have to update the old image and thus would work perfectly again.

  • That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).

  • Nice you kept updating it!

    Just came from 1.1 to 1.11 and encountered a bug: changed the font, then after I dragged the window it changed the anti-aliasing to high even though it was set to "none". I mean it still says "none" but its being treated as "high" (there's no difference between none and high now basically) even after restarting the program I can't get rid of the anti-aliasing!

    Is there some setting file hidden somewhere that's keeping it messed up despite me restarting the program?