alan349's Forum Posts

  • There are transparent in the left of the image.

    And you have set the layer to transparent, So the layer will fill the transparent empty place with black.

    To be sure set the layer color to red and transparent to no and you will see a red line.

    Yeah, i found it now, i've discovered that resizing the image (since the original one is 3064x720 and the used is 1532x360) made these transparents... What should i do to fix it without losing the "resolution" since if I crop the transparent ones it will be smaller.. ?

  • I took a look at all the edeges and didn't found the black line ur talking about...

    Can u show me a image of it?

  • Hello guys, I was restart my game project and noticed a thing:

    I've changed my background that was several sprites to a single tiledbackground to make the game run smoother, but i noticed that tiledbackground is creating a king of separation line (since i'm extending the image, making it repeat) and i'd like to know how to remove it.

    I'm attaching a capx with the bg problem if u don't understand what i'm talking about

  • New Version of my Platform RPG:

    http://www.newgrounds.com/portal/view/636410

    Please Comment <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • New Version of my Platform RPG:

    http://www.newgrounds.com/portal/view/636410

    Please Comment <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • BUMP²

  • BUMP

  • Is there any way to only load the variables on a savegame state?

    Because, in my case, I have a custom key option on my game and I want to load only the variables that store the key codes and do not load the rest of it, because when I put the event load at the event sheet, when It executes the event everything is loaded, chaging the layout to the one that it was saved before instead at staying at the options menu layout.

    What can I do?

  • Title says all.

    I want to reset all the variables, with the exception of one.

    Is there any possible way?

  • Really good looking game but i had some problem. Not sure which level, there was a "God is coming" sign on the next level if it helps, i couldn't move forward, i went almost half way back but not forward. So i moved slightly with pressing first attach.

    I am on Ubuntu 12.04 wth Chrome.

    That was a bug i guess?

    Yeah, it's a bug. I've already fixed it for the next version. Thanks for reporting <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hello guys, so, today i'm here to divulgate the version 3.0 from my rpg side scrolling Take to Heaven.

    I'm happy to say that now the game supports custom keys and touch!

    It also have a better load screen, an intro and a menu.

    Check it out clicking

    Sorry about can't upload at arcade but i've tried sometimes and all the tries just gave me an error...here!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello guys, so, today i'm here to divulgate the version 3.0 from my rpg side scrolling Take to Heaven.

    I'm happy to say that now the game supports custom keys and touch!

    It also have a better load screen, an intro and a menu.

    Check it out clicking here!

    Sorry about can't upload at arcade but i've tried sometimes and all the tries just gave me an error...

  • Hello guys, somebody can explain how to use same events to multiple objects?

    For example, I have enemy 1 and enemy 2. I want to make the same things,like walk until he gets close to the player, attack when close to the player, and die when his HP comes to 0.

    I've tried using families but it doesn't worked.

  • alan349 I think it'd help if you posted the events you're using.

    Here's the important part:

    <img src="http://i843.photobucket.com/albums/zz354/alan349/eventsheet-1.png" border="0" />

  • Somebody can help me how to create a better spawn system than the one used on the last version of my game ( link: http://www.scirra.com/arcade/action/11817/take-to-heaven-demo-25)

    It's a timed system, that spawn the enemy after 2 seconds that the first one dies (obs: I can't spawn more than one enemy of the same kind in the same time and I don't know how to fix that too) outside the "window screen".

    If you want I can post a printscrren of the event sheet.