Please remove!
scirra.com/arcade/action/11246/my-rpg
scirra.com/arcade/action/9939/new-project-by-alan
scirra.com/arcade/action/11796/take-to-heaven-demo-20
loving the art and animation. one thing I wasn't too fond of was the large recool time after a block/counter but the attacks felt good. perhaps on a successful hit an added effect would be good to visualize the contact.
loving the art and animation.
one thing I wasn't too fond of was the large recool time after a block/counter but the attacks felt good.
perhaps on a successful hit an added effect would be good to visualize the contact.
I did not understand what do you mean in the last line.. Can you explain?
So,i've noticed that in low req and old computers, the background and tile of Take to Heaven 2.5 are showed as black at the arcade, and as white at the construct.
Anyone can help me how to solve that?
Please Remove
It will support games from older construct versions?
scirra.com/arcade/action/11796/take-to-heaven-demo-20 Some computers are not loading the tile and background...
Some computers are not loading the tile and background...
So.. it has not been remove yet... <img src="smileys/smiley5.gif" border="0" align="middle" />
Nope, a friend showed this one to me. I don't know who is the original creator of the sprite <img src="smileys/smiley22.gif" border="0" align="middle" />
Hey guys, I've fixed the issues showed in the version 2.0 and upload a new version.
Here is the link:
scirra.com/arcade/action/11817/take-to-heaven-demo-25
Probably, the next version will support gamepad and user custom controls.
Hello guys, after making a mistake by releasing the version 2.0, I decided to remove this and upload a new version.
I'm waiting for comments and suggestions.
I'm waiting for comments and suggestions <img src="smileys/smiley2.gif" border="0" align="middle" />
Waiting for comments and suggestions <img src="smileys/smiley2.gif" border="0" align="middle" />
Sorry, game was removed because of some bugs
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I agree with helena, for something with this much input, you should certainly let your use choose the keys. It won't be too hard to implement.
As I said above, currently I don't know how to implement that <img src="smileys/smiley13.gif" border="0" align="middle" />
alan349 : If it is your first attempt at a game, don't worry too much about user defined controls, but If you want some advice on that, the keyboard has "keycodes" event, it is the same, except that a number represent a specific key ( this is a good exemple of what I am saying), combined with variables, it is quite powerful, but as I said, don't worry too much about it if you are beginning
So, I already know about this keycodes, but i don't know how to implement it into the game to let the user set the keys. Got it now?