AJTilley's Forum Posts

  • Hi,

    is it possible to incorporate a video file, avi, wmv or something into construct 2. So i could create a video introduction and have that play at the start of the game rather than creating the intro directly in C2?

  • Hello All,

    Spatial Flux has now reached the 40% mark on Kickstarter, please check it out and help support the campaign.

    http://www.kickstarter.com/projects/ajtilley/spatial-flux-2

  • Hello All,

    We are just coming up on the one week mark for the Kickstarter campaign and we have now exceeded 40%. At this point I am currently working on switching the majority of the prototype placeholder images over to the newer images BuKo Studios have designed. The intro for the main game is also in the works including animated cinematics and much more advanced look.

    I intend for these to be made available via the campaign in the coming week. Hopefully a playable version of the prototype will be complete soon as well once I have squashed a few more bugs.

  • Hi Everyone,

    An update on the campaign, we have reached 33% after a little over 2 days. We have also release some concept art for the new intro sequence we are working on:

    kickstarter.com/projects/ajtilley/spatial-flux-a-pixel-art-style-text-adventure-set/posts

    See our latest updates there.

  • Hi,

    I am currently working on the introduction cinematics for my game and was wondering is it possible to import swf files or video files to run seemlessly in a game created in Construct 2?

    Thanks for any help with this query.

    Sorry if I missed something obvious in the manual.

  • Spatial Flux - is now live on Kickstarter

    Spatial Flux on Kickstarter

    Just launched, at �210 of �2000.

  • Hi everyone, I have just launched my game 'Spatial Flux' on Kickstarter.

    If successful the funds will allow me to get additional artwork for the game and also give me a better community of people to add content and suggestions which will help make the game a little more diverse and unique.

    The game itself is a 2D space text adventure game, that includes rogue like elements such as experience, upgrades, random events and a high difficulty.

    Please check out my humble kickstarter:

    http://www.kickstarter.com/projects/ajtilley/spatial-flux-a-pixel-art-style-text-adventure-set

    <img src="http://www.face2palm.com/images/sflux.png" border="0">

    <img src="http://www.face2palm.com/images/screenshot.png" border="0">

    <img src="http://www.face2palm.com/images/artemis-select.png" border="0">

  • looks great, i pledged but i fear it may be too late.

    I will be rooting for you though. :)

  • Hey congrats on getting on steam, was really happy that you got accepted, was great to see you actually appear on their today.

    Was wondering how easy it was to integrate construct 2 into steam, I have been wondering how easy/hard it will be to integrate a C2 game into steam via the greenlight system.

  • Hi,

    I am creating a 2D space shootem-up style game, anyway at the moment I am using one of the additional plugins for spaceship movement, where w thrusts forward and s thrusts backwards and a and d rotate the player left and right.

    The problem I am having is that if the player goes forward a little, they will continue to drift forever... but ideally i want them to gradually slow down, and come to a stop. So that they will only drift for a short time and not forever.

    If people would like to see an example of how it works at the moment, you can see my prototype tests here:

    face2palm.com/index.php/spatial-flux

    Sorry for long download I have also been testing how to build the introduction with some placeholder gfx, press start game and after the intro wasd will control the spaceship and youll see what i mean.

    Should I keep using the spaceship controls and add some rules to make the ship slow down, or use custom controls to do the same thing,m and if so can anyone provide a capx with how to build the control system.

    Thanks for any help you can give.

  • Hi, I tried those, but annoyingly it doesnt seem to work perfectly, also I found soem other issues with what I was trying to do so have opted for a simplified version with less issues.

  • In the events you can set angle toward a position, but can anyone tell me how to do the opposite, to set angle away from a position.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi just to follow up, the combination of the above worked perfectly thanks.

  • Thank you all three, I will give the degree * 60 * dt a try with rotate towards position.

  • Hi,

    I have tried both of the above the problem is, it seems difficult to make the rotation work correctly, either it stops and starts rather than appearing as a continuous albeit slow rotation or it simply point directly at the mouse at all times. It is quite bothersome.