Aekiro's Forum Posts

  • DiegoM

    Will tile map object support scene graph at some point ?

    Thank you.

  • Hi. I just bought your Addon and really like it. The vertical Sliderbar is not working in both your ProUI_Demo.c3p file and one I tried to duplicate. The slide button will only go horizontally but not vertically.

    Thanks

    Hello, yes I shipped the wrong file apparently, my bad.

    The bug is fixed, you can download the latest version from store.

    Thank you.

  • basuki

    You probably need to uncheck the option "Stop Click propagation" in the proui plugin.

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  • Hi Aekiro. I Got this error from my build:

    workermain.js:4 [C3 runtime] Failed to load all engine scripts in worker: TypeError: Cannot read property 'Plugins' of undefined

    at c3runtime.js:1647

    InitRuntime workermain.js:4

    appmanifest.json:1 Failed to load resource: the server responded with a status of 404 (Not Found)

    Please help.

    I can't tell which addon trigger this error.

    Can you share the build with me on discord ?

  • ibiz new version is up on Itch and the Construct Asset Store.

    All you have to do is check "Stop Click Propagation" property of the Proui plugin.

    Let me know if you encounter any issues.

  • Aekiro I don't know if this is a mistake or not, but before when you put several buttons on top of each other, only the top one was pressed, now when you click all the buttons that are under the cursor are pressed. I did not go into my project for a long time, everything worked before the update, after the update, all the logic broke...

    ibiz Sorry about the inconvenience, I will add an option to enable the previous behavior back, asap.

  • Lancifer

    In case the addons are bundled, Can you make sure that the bundled addons are also updated to the latest version ?

  • Aekiro, is it possible to make objects visible inside a transparent ScrollView? If you fill the ScrollView with color, the content inside becomes visible...

    Transparent scrollviews are unfortunately not possible, I believe there's no way to do it in C3.

  • When I use GameObject behavior on Sprite or Tiled Background, actions setPossition, setX, setWith... doesn't work any more so it's impossible to make responsive layout. Any suggestions?

    All the actions you mentioned should work. Can you make a small test project and send it to me on Discord ?

  • > > Not sure if it's fixed in a newer version, but Wertt22 may be referring to the fact that you can't have two scrollview objects overlapping even if the top one is disabled and they're on separate layers. It will always block the bottom one from working. I've just been setting their positions when they're enabled to get around this, but perhaps this is what is being referred to?

    >

    > if you don,t add dialog behavior for the two scrollview ,it,s work ok for the two scrollview,but if they all had dialog behavior,only the top scrollview can use

    I'll look into it. thanks.

  • with the recent news in the latest stable release of 'classic' script mode being removed for the next release, is ProUI being updated or has been updated to use the new 'module' script mode? Aekiro

    Yes it has been updated to support the module mode.

  • plz repair this bug,i can ,t use two scrollview if they had dialog behavior is open on screen? only one scrollbar can use ,and i set scrollview on different layer

    Can you give me an example. I don't understand. Reach me on discord with an test project.

    Just remember that each scrollview and its content need to be on its own layer.

  • The error is telling you the object does not support that method, so you can't use it.

    Do not change the internal details of the engine. You will just cause crashes and maintenance problems. Our SDK documentation also explicitly states we won't support you if you do that.

    I'm not trying to do something undocumented, CreateMesh() is in the doc : construct.net/en/make-games/manuals/addon-sdk/runtime-reference/object-classes/worldinfo

    I'm trying to use it in the drawingPlugin addon example, and it's not working.

    How am I supposed to use it ?

    Thanks.

  • LordKhaos

    when the "GridViewDataBind.OnRender" trigger of "choices_text" is called, the corresponding choices_item is not created yet that's why the selection returns nothing.

    To achieve your goal, you can just add a GridViewDataBind on the choices_item and get the data you want in "GridViewDataBind.OnRender" trigger, like you did with "choices_text".

  • I'm trying to create a mesh at runtime with the documented method : WorldInfo.CreateMesh(hsize, vsize)

    but I'm getting this error :

    "object does not support mesh".

    I found out that you can enable mesh with :

    this.GetInstance().GetPlugin()._supportsMesh = true;

    It works but now the overlapping condition with other objects don't work anymore.

    Anyway to get the collision to work again ?

    Thanks.