Aekiro's Forum Posts

  • srenshaw

    1. Is it possible to detect whether the scroll list is moving so that I can disable button clicks whilst scrolling?

    That's supposed to be done automatically. I'll investigate more about this issue.

    2. Can I control the scroll speed when using the middle mouse button?

    Not currently, it's supposed to scroll at a "normal" speed without having to fiddle with a speed property.

    I agree that the scrolling is too fast using the middle mouse button for huge lists. it's bad design from my side.

    I've made some changes. Reach me on discord so I can give you the new version.

  • srenshaw

    What you can do is put the text on a content container like this :https://gofile.io/d/gbCrsH

  • XpMonster thanks for the feedback.

    I agree with your approach regarding loading translation files. It's something that I need to support in the future.

  • XpMonster

    The translation addon uses json.

    Currently it only changes the text.

    You can watch the setup in the video tutorial.

    The features you suggested are interesting but I don't have plans to implement them any time soon.

  • Lancifer You're very welcome ❤️, I'm happy that the addons were helpful to you.

  • mOOnpunk ok, it's available on itch.

    farflamex

    Would it work if there were many sprites in a list? In other words, can I create a large list of sprites/text, stacked on top of each other and have it scroll through them, kinda like a normal scrolling listbox?

    Yes, the scrollview can scroll a group of objects.

    The group of object can be for example a map with additional sprites on top of it.

    Or a list of items that are generated by the gridview addon like in the gridview demo.

    Basically anything, as long you group the objects using the "gameobject" addon.

    In fact, is there a demo of the whole thing that I can try before buying?

    If by demo, you mean a C3 project file, I'm afraid I can't provide that.

    However you can check a tutorial here on how a scrollview or a scrolling list items is made here:

    youtube.com/channel/UCiHH7t-W5WmgqEbhFLCzSgw

    Hopefully the addons can help you with your use case.

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  • mOOnpunk

    Yes, I added the features you requested. Reach me on Discord so I can send you the updated version.

  • mOOnpunk

    I just checked and everything seems OK.

    Did you check the latest version of the demo project or an old one ?

    Have you checked if ProUI is initialized with the init action at the start of the layout ? (init is required for newest version)

    If nothing works, please post a screenshot of the chrome console.

  • baterism

    Clone -> assign names, seems to only work if the object cloned is already present in the layout

    Correct. you would need to pick the object first, so the object needs to be in the layout.

    Also it seems Clone GameObject cannot works if the name is empty?

    Yes.

    Anyways, I added the "set name" action to the gameobject behavior, and hopefully it will be helpful in your use case; if not we'll figure out something else.

    Contact me on Discord so I can give you the updated version.

    discord.gg/r26yW59

    username = Aekiro

  • Hi Aekiro, I've bought the plugin and so far it works wonderfully. But I just want to ask if we can't create new GameObject and then edit the gameobject name?

    So far I always put the GameObject using editor in every layout. Is that the correct approach? I am thinking to dump all of game object in one layout and then create them using function when needed, but it seems there are no option to assign gameobject name from the event sheet?

    Thanks!

    How about using the clone action of the game object ? There's a name parameter that you can specify.

    Look at the demo project (game object section) to see how the clone action is used.

    If this is not enough I might need to add a "set name" action to game object.

  • rhg1968 The addons now support advanced minification.

    Please download the latest version on itch.

  • First off love the plugins, I purchased them and they are really awesome.

    One thing I did notice is that if I tried advanced minification with the sample project you included it fails. Did you have any plans to make so that the plugins can be minified without any issues ?

    Thanks.

    Thanks for reporting the issue. I'll look into it. Meanwhile you can use simple minification.

  • Hi supercam

    Check that the radio buttons main image point is at the center.

    As for the slider, I'll look into it.

    Can you try with without using worker mode ?

    Edit:

    The slider works fine on my side. Can you tell me more about your setup ?

  • Would you consider adding the ability to control the tween values, as it is they are very strong (cartoony) which does not suit some game types ( i'd like them more subtle). Also some more tween options would also be good.

    Yes, I would consider that. I'll think about how it can be implemented.

    Thanks.

  • Construct's own form control always stay on top because they are external html Dom elements and not rendered by Construct.

    The whole point of proui is to replace them with objects that can blend in with the rest of the game.

    So just use sprites for buttons.