Aekiro's Forum Posts

  • > > I use the progress bar. It's normal when I run this scenario alone. When I jump from another scene to this one, the progress bar disappears. This is a misreported document.

    > > I don't know why I can't upload pictures.

    >

    > Contact me on Discord : discord.gg/r86m64

    Unable to join an invitation with expired prompts

    The last problem has been solved by using the stable version.

    when I use load to reload a saved scene, all the child nodes on a dialog disappear

    Ok, well if you have any other problems just message me here: discord.gg/r26yW59

  • I use the progress bar. It's normal when I run this scenario alone. When I jump from another scene to this one, the progress bar disappears. This is a misreported document.

    I don't know why I can't upload pictures.

    Contact me on Discord : discord.gg/r86m64

  • I bought this plug-in. But the official demonstration cases can not work normally. I tried to fix it myself, it didn't work.

    Are you using the latest beta of construct ?

    Please use the stable version of construct3.

  • rborsuk New version available with an example of a simple dropdown list.

  • rborsuk Yes, sorry about it. You should not be needing to add the audio object, unless you're using it. so the error you encountered is a minor bug, and it will be fixed asap.

    Regarding the dropdown list, there's no plan to make a specific addon for it, but you can make something similar with the dialog addon. I'll make an example of that and add it to the demo asap. I'll let you know when its done.

  • Just FYI, I just purchased it and I noticed that a bunch of the behaviors don't work and are throwing console errors on the latest beta (190).

    Yes, I realize it's a beta. Just letting you know that it might be something you want to look at.

    Thank you. Yes, r190 breaks some of the addons. The bug will be fixed by Scirra in the next release. For now please use the stable version.

  • This wasn't an intended change, it should still work. What do you mean that it doesn't work any more?

    It does not stop the ticking. it works fine in latest stable but not in r190.

    test addon, it's a behavior:

    filebin.net/c9yjdd6aq9rd8a8p/newplugin_1_0_0_0.c3addon

     Tick()
     {
     console.log(this.count);
     this.count++;
     if (this.count == 10)
     {
     console.log(this.count);
     this._StopTicking();
     }
     }
     C3.Behaviors.test_tick.Acts = {
     Start()
     {
     this.count = 0;
     this._StartTicking();
    
     }
     };
  • _StopTicking() used to work inside the Tick() method of SDKBehaviorInstance. But with r190 it does not work anymore. Is this normal ?

  • > ProUI is up again for whoever wants to purchase it.

    awsome thanks !

    Quick question, is it possible to set the gridview data to an array, instead of a json.data file?

    Do you mean the Construct array object ?

    GridView only accepts a JSON array of objects, as data. So you need to convert your array to a JSON array of objects.

    for example :

    [1,2,3] should be [{"key":1},{"key":2},{"key":3}]

  • ProUI is up again for whoever wants to purchase it.

  • looks great! is this available to try now?

    Thanks. will be back again very soon.

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  • I can confirm that this doesn't work on device (Android). I had a dialogue box and a couple of grid scrollers which work perfectly in preview but when exported to a debug.apk would hang on the start.

    I deleted the ProUI plugin AND all instances of the grid scroller and dialogue box so there was no longer any trace of ProUI and the app runs fine again. I made no other changes to the project, infact I spent all day with this initially deleting all other plugins to track down the issue. ProUI was the last thing I removed.

    The only error I got while remotely debugging on device was:

    > Uncaught (in promise) TypeError: Cannot read property '0' of undefined
    at C3.Runtime._LoadDataJson (scripts/c3runtime.js:454)
    at C3.Runtime.Init (scripts/c3runtime.js:454)
    at async f._InitDOM (main.js:5)
    at async f._Init (main.js:5)
    

    I think that's pretty vague, but it might help you.

    Hopefully you can fix this issue soon!!

    Let me know! Thanks

    Simon

    Hi Simon, thanks for reporting the issue.

    Can you please contact me on discord.gg/r86m64

    username = Aekiro

  • Menu -> View -> Addon Manager -> Install new addon

  • It will support worker very soon. I'll let you know when it does. Thank you.

  • Mikal Interesting! How does it work with multiple instances? For example if I have 3 green 'parent' sprites and 10 pink 'child' sprites - which children will be linked to which parents?

    Also, is it possible to choose which properties are copied from the parent object? For example, I want to copy position and angle, but not scale and opacity.

    You can try it out here: construct.net/en/make-games/addons/367/game-object

    And it is not possible to choose which properties are copied.

    As Rory said, it does have limitations due to the fact that C3 builtin addons were not made to work with a scene graph/objects groups. But it's alright for UIs.