I'm trying to create a mesh at runtime with the documented method : WorldInfo.CreateMesh(hsize, vsize)
but I'm getting this error :
"object does not support mesh".
I found out that you can enable mesh with :
this.GetInstance().GetPlugin()._supportsMesh = true;
It works but now the overlapping condition with other objects don't work anymore.
Anyway to get the collision to work again ?
Thanks.