abhilash2863's Forum Posts

  • [quote:2oiv1pib]You know, Ash, maybe it would help a bit more if you guys got some extra help on the C2 project, at least to fill in for Dave. I imagine some people here would be glad to help out with the code... Providing that they know how to code in C++, of course. XD I'm learning C++ right now myself but nowhere near good enough to help out, so...

    couldn't agree more, for 2 people making such a huge project is a bit difficult, so if you could get some others to help then the development would be definitely speed up.

  • I referred to the editor crashing sometimes and also the crashes that people were having when they played Ph32. For some people the game didn't run for unknown reasons ( for me, it was just a black screen and then nothing, no error, sys hanged). Some others were having the problems of save games getting deleted.

    But still, since others are recommending you to make your game in Construct, you should go forward...Best of Luck for your game!

  • i don't think construct is ready for a full length game, when the size of a construct project increases it becomes vulnerable to unpredictable bugs which are almost impossible to remove. Phenomenon32 was a big game, but major problem with it was random crashes, save files getting deleted etc. The developer had taken every step to remove the bugs, but still many of them were not fixed.

    So, if you want to make a game right now, you can try GameMaker but if you can wait, then surely go for construct 1.

  • i don't want to be harsh or something, but this sounds more like "I want to make an RPG!"

    but still, here are some suggestions-

    For special effects, use the 'plasma' and 'particle' effects object, these can be used to make almost any kind of effect, you just need to experiment with the values.

    Alter laws of physics-

    hmm....i really can't understand what you meant by this.

    enemy behavior-

    till now there no behavior in Construct for Artificial intelligence, it depends on what type of game you are making, top down, platformer, iso etc. It's easy to make simple AI by checking the distance between the player and the enemy and when player is in certain range of the enemy, the enemy moves towards it.

    pause menu-

    set timescale to '0' (it is in the "system" actions)

    http://sourceforge.net/apps/mediawiki/c ... me_Scaling

    EDIT: i think this will help you:

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  • sorry for going offtopic but I can't help myself

    [quote:2haagjw3]Heresy! The BEST Prince of Persia was in 2D! Tell your friends they're rubbish if they consider themselves Prince of Persia fans but shun 2D

    Yes, they know about it and they don't care about it, they just care about 3D POP movies

    Heck, they also believe that 2d games will soon vanish!

  • i am trying to spread it using my blog, but telling about it to friends is totally hopeless, they are just Prince Of Persia loving retards. Once i told about construct to one of my friends and this is the reply I got next day-

    "that thing(construct) is useless! it can only make 2d games i wanha make prince of persia!"

    People here have the notion that making games is easy(place a car, place a tree, boom! it's done!)

    and I really wanted to slap my friend hard

  • shadekirby, how old are you??

  • both box.net and dropbox are great. Dropbox is more easier to upload files, no need to login somewhere just copy it in dropbox folder.They also don't have shitty waiting time and ads.

    [quote:2wufwg06]By the way, you can get 250 MB for each referral, too... here's mine (shameless plug, sue me):

    https://www.dropbox.com/referrals/NTYyOTMwMDk

    soldjahboy does that too in his sig there's a link.

  • me...pretending to be a human

    <img src="http://i841.photobucket.com/albums/zz339/abhilash2863/Picture007.jpg">

  • very helpful! You can add a link to it in the wiki.

    PS can you also upload the png files of the character used in the tutorial file?? i want to use them as reference sprites when i am trying to make walking animations.

  • there is no "Export To Android" feature(and i can't see it in the near future)

    if you want to make android games you can experiment with the Android SDK, but as scidave said you can ask lucid for help he knows more about this

  • looks promising, any idea when we'll get to play a demo??

    no problems in playing the vedio...

  • nice example, i liked the sprites.

    How is Bugs going BTW???

  • here's something i did in Sculptris, a mushroom looking thingy

    it's my first attempt at anything 3d

    <img src="http://dl.dropbox.com/u/5811650/mushroom.png">

  • thanks...

    the double line spacing was not intentional, it was some problem it Google Docs, the original version didn't have double line spacing.