abhilash2863's Forum Posts

  • <img src="http://dl.dropbox.com/u/5811650/Scrren/1.PNG">

    <img src="http://dl.dropbox.com/u/5811650/Scrren/2.PNG">

    <img src="http://dl.dropbox.com/u/5811650/Scrren/3.PNG">

    Cell.Protect

    Here is the prototype of my first game in Construct, a basic shooter inspired from Arc Aether Anomalies. It's not complete. Right now there is no 'Game Over' screen, you keep on playing forever even if the health is negative.

    Download Prototype:

    http://dl.dropbox.com/u/5811650/Cell.Pr ... 0v.0.4.exe

    Controls:

    W,A,S,D to control the ship. Mouse to aim and fire.

    Objective:

    Shooter the spores/crater(whatever you call it) and protect your cell/planet(whatever you call it )

    Collect the circles/protiens/enzymes (which one is the best?? or can you suggest a better name??) that spawn after destroy the spores.

    Features I may add:

    Make the cell destructable, i mean if a spore hits it, the cell gets deformed. I tried using the destructabke terrain trick, but couldn't succeed.

    Here is the result of it.

    http://dl.dropbox.com/u/5811650/Wronf%2 ... potypt.cap

    Make the sprites better.

    A online highscore board. (i don't have any idea how i'll do this)

    Help I Need:

    Please can somebody suggest a good sound track for this game? I am really bad at choosing a suitable soundtrack for my games.

    What do you think of the difficulty? Currently the game spawns 2 spores per 2 seconds. Should I increase it?

    Help regarding the online high score board.

    Please post your best scores here so I can change the difficulty level to the most suitable.

    Please leave your suggestions and Comments!

  • I LOVE YOU!

  • well, i thought he wanted to import 3d models in the games. I am also waiting for the OBJ importer but it won't be of any use to me, can't model anything

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  • a basic 2d shooter

    <img src="http://dl.dropbox.com/u/5811650/img1.PNG">

    <img src="http://dl.dropbox.com/u/5811650/img2.PNG">

    <img src="http://dl.dropbox.com/u/5811650/img3.PNG">

    inspired from Arc aether Anomalies

  • no, it's not possible...but David said something about importing 3d models feature, it may be in the next build.

  • i'm glad that people are are liking this tutorial, i have started the second part of the tutorial but it may take a while to complete since time is currently a luxury for me(slogging more than 10+ hours each day with schoolbooks )

  • i get a constant 10

    Pentium D 2.66 Ghz

    2 Gb ram

    128 MB Radeon Xpress200 Onboard graphics

  • <img src="http://dl.dropbox.com/u/5811650/screen.PNG">

    found in File-->Preferences

  • the article on raycasting...interesting...

  • i asked your age because you looked like 12 or 13, also ,how about an haircut??

  • [quote:21cfcgn5]awesome

    I wish I'd had programmable lego when I was 11. Heck, I wish I had programmable lego now...

    i can't give you the real ones, but for some virtual fun-

    http://ldd.lego.com/

    yeah, i know i am awesome

    (i've been playing with it all day)

    lucid:

    have you shown your daughter Construct??? i bet she'll be making plugins for it after a few days!

  • <img src="http://i841.photobucket.com/albums/zz339/abhilash2863/scrreen.png">

    Note: The red circles of death are sole property of Deadeye.

  • yay!

  • you don't need any events for it. The wall should be solid, select your wall sprite and check the 'solid' option in the Attributes panel.

  • [quote:lzll6v8l]I'm having trouble coding the car. I set the Behavior to car, but it makes the arrow keys control all opposites. For example, I'd hit the Up Arrow and it'd go backwards and vice versa for the other keys.

    this will be happening because the orientation of your car is wrong. It should be facing right(-->)

    to fix it, double click on your sprite car, the picture editor will open, rotate your car so it's facing right(-->)