abhilash2863's Forum Posts

  • This day should be a international hoilday

    Happy Birthday!

  • really nice game, love the graphics, atmosphere and the music. I don't have any complaints except that you have to go back to the entrance to finish the level and that's a bit annoying.

    A question though, will the game be freeware or commercial?? Looking at the quality of graphics and music people really can't complain about the game going commercial.

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  • a bit late but still....Welcome back!

  • completed the survey!

    if you are looking for other communities, they are in other languages like:

    Czech and Slovak community - http://www.construct.4fan.cz/forum

    Russian community - http://scirraconstruct.ru/

  • my survival horror game

    <img src="http://dl.dropbox.com/u/5811650/Infestations/pic1.PNG">

    Simul810:

    maybe the first simulation game wth construct, looks nice keep it up.

    pyteo:

    looks pretty, reminds me of Limbo.

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  • this problem occured when i was trying to make animations for my game.

    I created an event "check left arrow is pressed" if it is true then set global variable 'pressed' to '1' ELSE set it to '0'. this condition works correctly, but if I create another condition "Check right arrow is pressed" then set 'pressed' to '1' ELSE set it to '0'. Now, this condition is detected but not the previous one. But if I rearrange the event and place the "left arrow" condition in the last, then it works but not the "right arrow" one.

    I tried invert condition instead of ELSE but it didn't work. Tested it on both 0.99.84 and 0.99.91 and same thing happens on both.

    here's the cap:

    0.99.91 game cap

    http://dl.dropbox.com/u/5811650/Infestations/test1.cap

    use debug to see the change in value of the variable.

    the condition is in the playercontrol event sheet

    0.99.84 test cap

    http://dl.dropbox.com/u/5811650/Infestations/prob.cap

    EDIT: sorry, i think i didn't save the the 0.99.91 cap after adding the condition, i'll add them quickly now

    edit 2: 0.99.91 cap replaced

  • > Mmmm... maybe the image editor? At least in my case I prefer to use the gimp or others to paint or draw... mmm... but then how to make control points and those things?... mmm...

    >

    Please no. I use the image editor very often.

    totally agree, the image editor is pretty useful for making some quick box sprites for prototypes as well as some tweaking.

  • nice game, somewhat like canabalt except that it's colourful

  • [quote:12ivdzck]Indeed. Right click on the file, select install. It's actually the same thing, as Windows recognizes the fonts folder as a "special" folder.

    Also, your game will probably need an installer that installs said files (I haven't tested it).

    I suggest Spritefont. It looks prettier anyway

    you mean right now if we export the game, we also have to bundle the fonts with it??

  • [quote:3imcxetu]Amen! We need more fonts, too. I've been wishing for Westminster. I type it in but it doesn't go, so I guess it's not in Construct.

    you have to add those fonts to make them work. Download the fonts and paste the font file in Control Panel>Fonts.

  • don't know if this has been fixed in 0.99.95

    when a text object is inserted, to change the font we have to write the name of the font. It would be better to have a drop down menu since many times some fonts have very long names and remembering them or copying them is tedious.

  • [quote:2j0wc6oq]Linux is the only other viable platform to run the development tools on... other than Apple.

    That's one of the reasons it should be given higher priority.

    Plus you need to remember the devs are only thinking of having one other non os to export to.

    Bringing in Linux's user base might actually help to get some of the other formats ported.

    that's my point, instead of first focusing on new runtimes the devs should focus on making the software itself crossplatform, so that linux users can join, they could also help in porting it to other platforms. Making software crossplatform has a positive impact on the public, why GameSalad is not that popular?? because it's Mac only.

    [quote:2j0wc6oq]

    The thing that I worry about is that setting up for an export is almost like reinventing the wheel.

    We have two dev's with no pay. Only a pat on the back, and few donations here and there.

    Ash mentioned something about a pay version... perhaps these versions that have export to other platforms should be the ones people pay for.

    That's the biggest factor, maybe making people pay for the Xbox export will be nice, and charging some fee for making a commercial game from Construct.

  • [quote:3phieygz]In a hierarchy of 1 to 10 (1 highest, 10 lowest), I'd say it's:

    1. Internet-based (Flash, Java)

    2. xna (though I'd want an xna export first, Flash clearly has the biggest reach).

    3. Phones

    4-9. Anything you can think of.

    10. Mac

    ...

    ... 20. Linux

    Yep, 10 and 20 are that low on purpose

    Linux at the bottom

    Sounds like all of you want your games to run on the platforms from where you can get money.

    I'm not saying that Export to Consoles shouldn't be there, but it should be given lower priority than linux and internet platforms, since there are a lot of people out there who are running linux.

    But whatever you say, since Construct will be OpenGl based then running Construct and it's exported game on Linux will not be such a problem.

  • <img src="http://dl.dropbox.com/u/5811650/GlitchPics/1.PNG">

    A Time Manipulation Platfomer.

    Just the prototype is completed now, has some bugs.

    here's a small demo

    http://dl.dropbox.com/u/5811650/proto.cap

    Construct v0.99.91

    Edit: Hold Z to go back in time, release Z to teleport there.