abhilash2863's Forum Posts

  • sad

  • [quote:3dtpz5jw]Is anyone on this site one?

    where's Rich?

    He would probably know about this

  • [quote:3pmvyjxa]Cant seem to add "{", and ",", without turning it into a string.

    Curse you ampersand, I thought you were my friend!

    ampersand(&) is your friend, your actual enemies are curly braces

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  • I understood completely though I don't know where I'll be using it for.

    Still, thanks for explaining

  • man, how can you come up with such stuff so quickly? brilliant!

    some questions though-

    I too know quite a bit about vectors but still have no idea about how to use them for lighting, any articles for help??

    Meanwhile i'll search for verlet integration

  • Now I know that MS really wants to irritate their customers.

    I remembered from my prevoius experience of installing VC#, that it was not possible to install it in any other drive other than the system drive(C:), googled for it and found that you really CANNOT install it in any other drive. And since my C: drive has just 1.6GB of space left I think I should foget about making plugs till C2 or wait for a system format.

    Here's a MSDN blog stating the reasons why you can't install it on any other drive-

    http://blogs.msdn.com/b/heaths/archive/ ... space.aspx

    I didn't bother to read it

  • [quote:1xzvs1jj]Construct 0.x has to use Visual C++ because the plugin-to-IDE interface is designed with compiler specific features (i.e. badly designed). So I'm afraid you probably won't succeed in getting other compilers to work with the SDK. This is something that's going to be improved upon in C2.

    Yeah, ok maybe I'll try installing VC++2008 express edition.

  • I could have also tried making plugins if the Download for WDK was not needed, Ashley said that the dependency on ATL files will not be there in Construct 2. So, probably I'll try then...

    Also, this may sound stupid but is there any support for other IDE's like Code::Blocks or Dev C++, it's just because they don't take 3+ hours to install like VC#/VC++ and are a lot less confusing. Yes, it's confusing to me since at school the compiler and IDE used is Turbo C 3

  • Yes! This movie makes Inception look like Dude Where's My Car. I've seen it four or five times, and each time I see it I notice something I didn't before. It's a great flick. Very hard to follow completely the first time (or even second time) your see it though.

    yeah it's pretty hard to follow, saw it for the second time and now I have a headache

    seriously, I would have loved to make a fan made remake of this thing in hindi only if I had money, actors and well...ummm...a camera

    EDIT: and maybe make the plot a little less complex until the point I can understand what's going on

  • looks nice, downloading it right now

    the screenshot looks nice but the colour of the Kodama(player) looks out of place. (maybe it's just me)

    and good luck on warsoup!

  • Primer

    http://www.imdb.com/title/tt0390384/

    http://en.wikipedia.org/wiki/Primer_(film)

    has anyone watched this movie, just saw and couldn't make out even one thing even after referring to wikipedia's plot and explanation diagram.

    Seriously this is hardcore scifi flick

    And even though I don't understand anything, something tells me watch it again and again

  • though i'm not sure about this since i haven't followed deadeye's tutorials but it may be happening because the unbound scrolling in the layout options maybe unchecked. It's is in the 'Project' tab, under the 'Layout' options select the layout in which your level and then check the 'Unbound Scrolling' option under 'Layout Properties'

  • merry Christmas everyone and happy holidays

  • thanks for the example but could you explain why the first loop runs from 1 to 20 and second loop runs from 3 to 20??

    this is the first time i saw that plugin since it's not listed in the completed addons section

  • experimented some more and was able to make a minecraft2d-ish thing, but still my approach is pretty clumsy. Here is a cap-

    http://dl.dropbox.com/u/5811650/concraft.cap

    <img src="http://dl.dropbox.com/u/5811650/screeenshoot.PNG">

    the concept is pretty simple, generate the next tile depending upon the position of the previous one.

    Alter with the values of 'store' var to generate different types of terrain.

    right now it's not looking good since i am unable to generate the tiles beneath the grass tiles.

    (I tried once but the events for that are toggled off, since it slows down everything)