7Soul's Forum Posts

  • <center><font size="6">Dungeon Mastermind</font>

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/201083/2958-shot1.png" border="0">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/201083/2958-shot0.png" border="0"></center>

    Made this during Ludum Dare #25 in 3 days

    In this game you must find the weaknesses of the hero by making him go through you dungeons. Enjoy

    <font size="6">View the game page and play</font>

  • Don't know if this has been suggested before, but I would love to see something that allows me to change colors in a sprite. I love working with restricted color palettes, and sometimes it would be useful to be able to just say "change sprite color #FF0000 to #0000FF"

  • It starts in 7 hours! Who else is participating?

    I'll go in solo on the jam, and maybe a friend of mine will help.

    This is my LD page btw

  • You can have each level in a layout, then make an event sheet that contains all the base code and import it into each level (just press N when in the event sheet for the level). Then for each level you can have its own sheet with its own events

    You don't need a 'main layout' because you can access all objects on the 'project tab' to the right, just remember to name your objects properly to make this easier

  • I followed the tutorial and it worked perfectly. Even easier is to use a font provided by google: http://www.google.com/webfonts

    I will look like this: http://di/m3qm

  • If you make a family containing only the ant, you can try the collision between the family and the ant, then you can pick them separately

  • Not sure I get it either, but I think you could get a result using "on key released" for the short boost, and "key is down" for the longer boost.

    Use a variable to time the long boost, and only allow the short tap if you're in the beginning of the boost, then you can block the movement and the long boost for a while after you release the key

  • Apparently when you export with Awesomium the game wont register any events using keyboard key code.

    Also, my game uses Letterbox Scaling and on awesomium it stays at 1x zoom and can't be resized

  • Whiteclaws

    I know! And it's much easier if people point you in the right direction

  • Looking great! But I think the background is kinda empty

  • Whiteclaws

    I'm realistic ;) It's constructive criticism nonetheless

  • Hi,

    I want make score sharing for my game.But i get an error like below.How do i solve this?

    http://f1211.hizliresim.com/13/n/g37vr.jpg

    Also i tried default facebook plugin but i get same error again.Is there other way to make score sharing?

    Regards,

    Try this:

    http://d.pr/i/Biqf

    Check if Clay.io is ready, then fetch the leaderboards

    Then check if the leaderboards are ready, then you make a loop and use the expression to get the values

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  • Try:

    Text | Append str(Array.At(Array.CurValue))

    Because I think you can't append numbers

  • You apparently got the hang of C2, but it evident you don't know anything about game design. If you're willing to learn more, i'll suggest some websites

    http://www.tigsource.com/

    http://www.pixelprospector.com/

    http://thegameprodigy.com/ (it may say it's a malware, but I think it's just because he just remade the website so there's some problem there)

  • I'm definitely going to be participating in this later today!

    Cool!

    This is my game so far:

    <img src="http://i.imgur.com/C2eon.png" border="0" /><img src="http://i.imgur.com/CYrN6.png" border="0" />