7Soul's Forum Posts

  • Can I send the capx via email? And what about plugins? Do I send them as well?

  • I got this error report on Safari http://d.pr/i/ZG6N

    Sorry but I don't have more information. Is there a debug profiler like on chrome (ctrl+shift+j)? On chrome I can usually find the problem with it but I got no clue on what to do on safari...

    EDIT: ok, found the developer console on safari, but that was no help. All I know is that on safari it says an object has no instances...

  • <center><img src="http://i.imgur.com/5eplG.png" border="0">

    Made the initial version of this game in four days for the Charity Game Jam, then started working more on it to release as a complete game.

    Escape a fiery death by climbing this tower for as long as you can.

    A simple randomly-generated vertical platformer with a retro feel. See for how long you can endure the everlasting tower.

    C to jump, X to perform a boost

    On Kongregate

    On Game Jolt

    On Clay.io

    Pro-tips:

    Hold the jump button to control the height of your jump;

    Use X to boost though long sections of obstacles for maximum distance;

    Only jump after landing on a platform. If you try to jump too soon you might trip!

    <img src="http://images2.cdn.gamejolt.com/data/games/12335/screenshots/12335_19791.jpg" border="0">

    <img src="http://images2.cdn.gamejolt.com/data/games/12335/screenshots/12335_19790.jpg" border="0">

    <img src="http://images2.cdn.gamejolt.com/data/games/12335/screenshots/12335_19789.jpg" border="0"></center>

  • I have a similar bug, but it happens when I'm changing an object properties, like the height and width of an array. But I can't reproduce it consistently so I wont report it >:

  • Please add an "set movement angle" action to the Car behavior. I need to change the direction of the player at the start of the level, but I don't want to change the angle of the sprite

  • zenox98

    I tested on Firefox 12, 17 and 18 and all had the same exact performance

  • My game runs perfectly on Chrome, but on Firefox it has some stuttering. The strange thing it that on Firefox I'm getting even better fps and it still has a bad performance

    This is the game: https://dl.dropbox.com/u/3954039/Everlasting%20Tower/game/game_v_0_90.html

    On Chrome I get 60 fps, and on Firefox I get 63 fps

  • I'm 99% sure they made these in a 3D modeling program. For example, I made this on 3D Studio Max <img src="http://i.imgur.com/rBcb2.png" border="0" />, it's a 3d pre-rendered sprite, which you can import into construct

  • ailsark

  • Both functions are running on the same tick, that's why. I believe if you add a "wait 0.01 seconds" between the two function calls you will solve the problem

  • If I have a sprite which I loaded using "Import sprite strip" and then use "Reload files from disk", it replaces all frames with only the first frame of the sprite strip.

    This has been a huge pain in the butt for me, because I use sprite strips a lot and every time I change something I have to delete all frames and re-import it, then set the hotspot and polygon all again

  • Hi

    I'm just finishing my first game, and I'm having a hard time finding ways to make money with it. So far I've found out these places I could get my game into:

    Game Jolt and Kongregate - Ad revenue

    Chrome Webstore - Purchase

    And these:

    Google Play - How does it work?

    Windows 8 Marketplace and iOS Marketplace - Need to pay quite a price, not feasible for a first project like this

    BoosterMedia, Facebook, clay.io - Nothing there?

  • Have an array to tell you how many you need on each level. On the title screen you can add an even where you fill all the array values with the number of coins for each level.

    The array width is the number of levels, and the height should be 2, one for the number of coins on the level, and the other to count the number the player got.

    So each time the player gets a coin, you do

    array.at(level, 1) = array.at(level, 1) + 1

  • Not sure I understand, but check my tutorial here, you can download it to see how it is done: http://www.scirra.com/arcade/example/320/zelda-style-lifebar

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