7Soul's Forum Posts

  • Mouse + Arrows + ZXC is a terrible control scheme

  • Sounds and Music are only loaded if you play them. When the game loads it only download the code, layouts and images (not sure about other Files)

  • I clicked on the test link above,but it's giving me a 404 error.

    Yes! I forgot I changed the game folder. It's working now

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  • Updated main topic, here are some of the recent updates:

    New sprites

    <img src="http://i.imgur.com/VWlrQ.gif" border="0" /> <img src="http://i.imgur.com/bdLEy.gif" border="0" />

    <img src="http://i.imgur.com/P7mFk.gif" border="0" /><img src="http://i.imgur.com/LfePF.gif" border="0" />

    <img src="http://i.imgur.com/ZLazI.gif" border="0" />

    Character portrait

    <img src="http://i.imgur.com/tU5OE.png" border="0" />

    Weapon Tests

    <img src="https://dl.dropbox.com/u/3954039/Riker%C3%B6k/images/capture-1.gif" border="0" />

  • The Ctrl+Drag is supposed to be done in the layout, not in the object list

    I assume that's what you're doing since you said when you right click you have the option "Clone"

  • I think you could have an array, where the X position is the variable I told you before, and at Y you save the value.

    First you create the array object with an width of whatever you want to, and Y 1, Z 1

    In this example, "ID" is the variable I told you to set before, and "Var" is the variable you are talking about.

    The "+" is the action

    Repeat 10 times

    Object.ID = LoopIndex #this picks the current object

    + Set Array at (LoopIndex, 1) to Object.Var #this saves the object's value to the array

    Then you can have this:

    Repeat 10 times (this is the same event as before)

    Object.ID = LoopIndex #this picks the current object

    + CurrentObject.Variable = Array.At(LoopIndex+1, 1) + 2

    This will get all objects one after the other, by selecting the object that has an ID equal to the current LoopIndex. Then it will set its variable to the next object value, from all the values were saved to the array.

  • Try giving the object a variable, and set it to 1,2,3,etc for each object. Then you can reference them like this:

    Repeat 10 times

    Higher if you need to, then set these as sub-events:

    > Object variable = LoopIndex-1

    This will select the object before

    > Object variable = LoopIndex

    This will select the object

    > Object variable = LoopIndex+1

    This will select the object after

  • Create a sprite, then right click the frame area (the window on the bottom) and select load frames sequence

  • Check if your animations are properly set to loop or not, and the events that set the animations to play.

    You should also post your .capx here so we can take a look. You can use dropbox to host it

  • The Fade behavior is great for that, because you don't need any other events for it. Just set the wait time to whatever you want, and the rest to 0

  • Click the layer, now look at the Layer Properties, make sure "Force own texture" is set to "Yes"

  • Nvm, C2 was falling back to an alternate default font, i'll take a look at it

    Edit: Sorry, I can't find what's wrong there

  • Amazing ^^

    Only bugs I found is that sometimes I can't jump or I can't walk, like after an attack seemed like I was stuck until I jumped

  • All good suggestions