Layout editing?

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  • 3 posts
  • I was wondering if I'm missing any useful features that may be present in designing layouts? I have lots of tiles that need to accurately be positioned correctly to form a nice looking level, so I used the Grid snapping tool. Problem was, there's not some sort of offset, so the grid always pings tiles into place according to the size you specified and nothing more, no shifting the alignment unless you highlight everything and move it manually.

    Another question, sometimes sprites position themselves in a decimal value (instead of X position of sprite being 500, it sometimes is something like 500.393) Is there some sort of key you can hold to prevent this or anything? It is very tedious to have to click individual sprites that have this and then remove the decimal numbers, especially when there are many tiles <img src="smileys/smiley18.gif" border="0" align="middle" />

    And finally, much like Construct Classic, is there a way to automatically duplicate lots of sprites in rows and columns? That was a sure way to save immense time when designing layouts :3

    IF it is not recommended to use the layout as a place to create levels, then I would love to know what the most best alternative is to making them and loading them in. (Probably something to do with arrays, I don't know <img src="smileys/smiley17.gif" border="0" align="middle" /> )

    Thanks!

  • All good suggestions

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  • 1 - Use the TiledBackground for more easy and precise positionning !

    2 - I don't think ... but I'm sure that it's on Scirra Team to-do list ;)

    3 - Please go back and read the second answer ! ( Too lazy to re-write it :3 )

    4 - Layers - Just tweak their opacity to make the level change and the magic operate :D

    That's all folks !

    Cheers !

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