3DGS's Forum Posts

  • Mines NVIDIA GeForce 8500 GT and i had tried to uninstall and clear registry also. But i wouldn't think the video card would have anything to do with it.

  • Same problem, still cannot do anything with the instance and global variables. same errors even with the fix.

    I'm on windows vista 32bit if that would make any difference what so ever.

  • the bug is being worked on there are already a few topics on this, its something to do with the new release of construct 2

  • yea i dont think i was able to take out many pears since it takes so many hits to take them out then u have lemons and apples falling too, makes it very interesting and could be very addicting. love the art work very impressive.

  • Ha great game, very enjoyable

  • There is already a topic going on this. looks like it is effecting a lot of people, including me, global and instance variables.

    Topic

  • sorry i was mistaken it only happens when i click done, not cancel, cancel and back do not effect it. and yes it happens with any instance variable i try to change with events with add to subtract from and set

  • im getting the same error, i was trying to add to an instance var with (rubber.Width-rubber.init_len)*30*dt and when ever i click done or cancel it just crashes, so i opened up the example i was learning from and opened the var on there and it did the same thing, i know it worked b4 this build.

  • yea im getting the same thing here

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Returning NULL event variable

    Condition: event_var != NULL

    File: Projects\Parameters.cpp

    Line: 285

    Function: class EventVariable *__thiscall EventParameter::GetEventVariable(void) const

    Build: release 66 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    also getting a hard crash with no info when i change an instance var

  • I don't quite understand what you are looking to do, can u elaborate further?

  • Thank you Kyatric, from everything ive read you really know your stuff and i appreciate you taking hte time to explain this ") ill use the web storage option, should work fine if the cache clear does effect it then oh well people need to be careful.

  • I've been over the whole FAQ forum a few times and it is well done and very very helpful, it has answered alot of my questions but with ajax the mobile device would have to have a connection to the internet at all times for that high score system to work unless im mistaken which i could be, and some devices that might run this game could be wifi only, i was just wondering if there was a simple way to save locally that was somewhat secure, i dont really want someone to clear cache and lose all their high scores and i really did not want to host them on a server. but if i have no choice i will go with the webstorage option, thanks for your help :)

  • I did read if they clear the Cache it will delete the saved scores via webstorage? is this true, if so would there be a better and safer way to save the highscores?

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  • Thank you i will look more into websorage, just was not sure how it would work with android. Thanks again for your help!

  • Is there a way to save a highscore locally on an android phone so when you reopen the application your highscore for a level is still there? 100 different levels so 100 different highscores, can i save to some external document or something? or is there something built in to construct that i have not seen yet. Thank you in advance.