2dchaos's Forum Posts

  • Ashley, it hasn?t happened for a while, I?ve tried to reproduce the last steps I took when it happened and nothing worked ;/

  • you can use the neat search function on the upper right corner of the page

    here?s a link with more details about dt ;]

    http://www.scirra.com/tutorials/67/delta-time-and-framerate-independence/page-1

  • In that case, Happy Birthday!!! <img src="smileys/smiley20.gif" border="0" align="middle">

    Don't worry, I know the feeling of being inundated with work. Take for example my game review website... After reviewing Airscape, it's been one hectic review after another.

    Nice site ;D

  • There�s a second tab on the ios version where you can point to the URL where your .zip cocoonjs exported file is. Just put it into a public folder in dropbox and link it from there.

  • Wolfire made a interesting series of blogposts about the subject:

    http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1

  • LittleStain I suggest you see the little examples rex posted on this topic and the function/worksheet/timeline ones and try them with test projects, they simplify the event sheet immensily

  • rexrainbow Thank you so much, this is awesome. Now I can set MEM[0] to get a global variable.

    LittleStain this plugin is great for making chains of complex events like animations and sounds too, like cutscenes, in an readable way.

    It also supports CSV files, which are external, to quickly make corrections.

  • Is there any way to use global variables as parameters on the comand lists?

    Is it possible that you create a scroller on the load command field on the next update?

    Your plugins are awesome and now that I?m learning to use them my life is getting easier, thanks

  • I just had a .capx crashed with this error:

    ---------------------------

    Error loading project

    ---------------------------

    Failed to open project '\\?\C:\Users\Morphine Central\AppData\Local\Temp\cap1O1VSW\Game.caproj':

    behavior name already exists in object type

    Under element: c2project \ families \ family \ behaviors \ behavior-type

    Line 471, column 17

    The file may be invalid. Try checking the file in a text editor (projects are saved in XML format).

    ---------------------------

    OK   

    ---------------------------

    How to reproduce:

    1 - Create an sprite, give him a behavior.

    2 - Create a family, put the sprite on it.

    3 - Give the family the same behavior, with the same default name.

    The behavior in this case was Rex_MoveTo, I?ve solved the problem by editing the sprite?s behavior name to MoveTo2.

    The likely reason the names where duplicated was because I?ve copied the sprite object from another .capx.

  • Thank you Kyatric, I�ll check it out

  • Not sure if it?s a bug or some particularity of his system,but a tester reported to me that sounds aren?t playing on either Chrome and Firefox on Windows Vista Ultimate.

    I found it odd, but did somebody encountered the same problems playing sounds in that OS?

    Thank you,

  • Nice, thanks for another cool plugin ;]

  • Hey there, this is what you need to sell your game on the appstore:

    1 - A $99/Year developer license form Apple.

    2 - Construct 2, your favorite HTML5 game creator.

    3 - A wrapper like appMobi or CocoonJs, a program that converts your game HTML5 to the app format. It?s basically a browser that runs only your game.

  • Just a reminder - we still currently have WebGL disabled on mobile devices - C2 games will fall back to canvas 2D. This is because most mobile browsers which support WebGL that I've tried either crash or are slower than canvas 2D. Hopefully in the long term it can be enabled again, but mobile browsers need some work.

    Have you tested on cocoonjs/appmobi direct canvas? How was the performance of the webgl shaders? ;]

  • Try Construct 3

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  • Steps:

    1 - Copyed an sprite with animations from one project.

    2 - Pasted inside another project.

    3 - This message appears:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Calling AddBehaviorInstanceFor() when instance already has behavior instance

    Condition: instances.find(&inst) == instances.end()

    File: Projects\BehaviorType.cpp

    Line: 170

    Function: class BehaviorInstance *__cdecl BehaviorType::AddBehaviorInstanceFor(class ObjectInstance &)

    Build: release 99 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Paste failed due to xml_exception during paste

    Condition: false

    File: Editors\CLayoutView.cpp

    Line: 2777

    Function: void __cdecl CLayoutView::DoPasteAt(class CPoint)

    Build: release 99 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    I can?t reproduce it with other sprite objects. The funny thing is that I?ve copyed and pasted another animation with the same number of frames and the same structure without problems.