0plus1's Forum Posts

  • jayderyu wow didn't know about openfeint, it's just sad.

    The issue I have with clay.io is the non-compliance with Apple requirements. They are all fixable with a little bit of work on our part, but why do this when there is Game Center and its awesome functions that work offline? Also Game Center on iOS is a very very big factor in sales, putting a game without GC support is almost sure to be a failure. It has become a REQUIRMENT for iOS games.

  • jayderyu

    The problem with clay.io is that is rather buggy at the moment (especially under accelerated canvases), it also requires a (constant) internet connection which might result in a reject by Apple, it's also another closed source library that could close tomorrow for all we know.

    Cross platform I would go with openFeint at the moment.

  • I made some experiments and I don't understand why you fiddled with areAllTexturesLoaded. I was able to make it work without touching that function.

    jayderyu Game Closure looks interesting, but it doesn't support Game Center and having access to xCode gives you the freedom to add some very nice features like cloud saves that can really boost the sales of your game.

    I'm now testing True Type Fonts in Ejecta, I'll keep you posted. Please update this thread with all your experiments because this product is the way to go for iOS currently.

  • I'm testing. So far I discovered that (surprisingly) spritefonts doesn't work.

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  • Ashley I really can't find it now so I can't give you the citation. There is a presentation about mobile HTML5 games in which they presented data showing that jQuery severely slows down mobile web application especially under phonegap. Factually if you do a quick web serch there is plenty of people having issues with speed + jquery.

    One of the things I noticed myself is that PhoneGap fps increase exponentially the less js there is. Between Construct2 minified and unminified there is a difference of 5fps which is huge, it's safe to assume just from that that having one less js file can give a perfomance improvement.

  • Index I was aware of that, but there is no indication for what exactly is jQuery being used in vanilla Construct2 I mean plugins aside..

    jayderyu good to know I'll try to test. OT: This means that you got C2 working with Game Closure?

  • This is great news, seriously! This is what we need!

    OpenSource like PhoneGap but hardware accelerated! Thank you very very much for you work, I start experimenting right away!

    Please Ashley get on top of this because this is the way to go!

  • Ashley I've noticed that jQuery is one of the bottleneck in performance, especially under PhoneGap. So my question is, for what exactly is construct using it for? Just for the resizing or is tangled inside the engine?

    How do I remove it?

  • I'm trying to show the login as soon as clay.io is loaded.

    clay.io ready -> show login but it doesn't work, if I associate it with a mouse/touch event it works, why?

    Also, what happens if you report an achievement/leaderboard if the user is logged off? And if the user is offline?

  • The problem is a general lack of documentation for CocoonJS for instance I can't find anywhere the manual entry for Game Center, I would ask on the forums there but I registered but can't post..

  • Hi, is there some plugin for the CocoonJS actions? The one mantained by Scirra is (understandably) lacking most of the features (like Game Center and advanced option for purchases) is there a plugin already for this thing, is being "under construction" Ashley?

    Otherwise I'll write my own and release it..

  • labithiotis 99.9% is your fault (it was in my case).

    Basically the font name (the name of the actual ttf) must be the same as the name of the font that construct2 picks up.

    If your objects font is: Tw Cen MT Condensed Extra Bold than you have to name it Tw Cen MT Condensed Extra Bold.ttf (case sensitive).

    You don't need to set the font name. Hope it helped.

  • This could be the answer to the mobile issue..

  • Ashley since you are already working on it for the next version(s) could you implement the functions to retrieve the item name, description, price, etc for iAP, it's required from Apple to display those information using their API for internationalization.

  • Prices are insanely high considering the game engine market..