0plus1's Forum Posts

  • Guys this is epic: - vikerman - Ashley

    I grabbed the latest development version and....

    Loading screen works 100% and loads extremely fast.

    Spritefonts WORKS!

    I'm crying of joy, I can finally publish my game!!!

    I edited the post to reflect the new findings.

    THANK YOU EJECTA!

  • And this comes just after vikerman implemented WebGL for Ejecta..

  • Ashley don't worry, is it possible currently to write an exporter ourselves?

    Also it appears like Ejecta is CocoonJS 1.0 (before spritefonts worked) what did you do to the loader to make it work in Cocoon?

    Thanks

    edited with your plugins

  • Hi guys, I'm opening this thread for reports and tutorial on making c2 work with ejecta.

    <font size="4">Do not download the stable release as it doesn't support most of the features required by C2.

    Download the latest build from GitHub</font>

    Exporter / Plugin:

    Refer to this github repository for exporter and plugin: github.com/0plus1/C2_Ejecta

    Know issues:

    • Tiled Backgrounds render as black in canvas2d.

    100% Compatible plugins:

    • Sprite Fonts (http://www.scirra.com/forum/spritefont-v0995rc-new-update-small-bugfixes_topic37778.html)
    • Random Array (http://www.scirra.com/forum/plugin-randomarray_topic45277.html)
    • Time Manager (http://www.scirra.com/forum/plugin-time-manager_topic49030.html)

    Partially compatible plugins:

    • CallJS (http://www.scirra.com/forum/plugin-call-javascript_topic45866.html). Basic stuff works, the function that calls the inclusion of the external js file must be deleted.

    Incompatible plugins:

    • TMX importer (http://www.scirra.com/forum/plugin-tmx-importer_topic49949.html)
    • Any plugin that relies on an XML parser

    Let's try to keep this thread going and see where we can take ejecta.

  • Guys please there is another thread for the platform one, this is for the non platform bug. Let's keep them separated otherwise we risk one of the bug not getting fixed.

  • labithiotis exactly same as me.

    i.imgur.com/M5uLzH5.jpg

    Can't include capx as it's a finished game (200+mb).

    I don't use platform behaviour. Can't pinpoint when it happens it seems random.

    Chrome console dumps this:

    Uncaught TypeError: Object #<Object> has no method 'indexOf' common_prelude.js:461

    cr.arrayFindRemove common_prelude.js:461

    Runtime.ClearDeathRow preview.js:1749

    EventSheet.run eveng.js:180

    Runtime.logic preview.js:1542

    Runtime.tick preview.js:1280

    (anonymous function) preview.js:356

  • Yes it was.

    It's not really your fault, but it's still nice to know Ashley that it happens with intel graphic cards. I have switchable graphics and until 122 I could use the intel one (power saving) now I can only use it with the ATI card.

    Just a heads up.

  • XManBG Interesting. Thank you very much for your help.

    It would still be nice to hear from Ashley or at least that he checks this out because before 122 was working perfectly, this appeared after the update. More importantly any error is not supposed to make the page hang in that way without throwing any error at all especially because it's an "innocent" array.

  • Ok so I was able to reproduce the bug.

    dl.dropbox.com/u/1606950/scirra.capx

    Ashley please check this one out because it's amazing.

    There are two layouts. If you click anywhere on them they change to one another. Now if you start with the one named "Credits" once clicked it switches to "Menu" like a charme. If you start from "menu" it hangs the tab (no error thrown).

    Now here's comes the good part. I was able to pinpoint the cause of this: it's in the folder named "Arrays", if you delete the "Array_Menu_Items" array everything works as expected.

    WHY?

    Please someone give me an explanation.

    Thanks

  • Apparently this happened only on one layout, deleted everything in it apart from a single button and it still happens, no error no nothing. Just hangs.

  • First noticed this on PhoneGap, still happens in Chrome.

    My game which was working perfectly before the upgrade to 122 now hangs whenever a change layout.

    This is what I get from the chrome console:

    Go to layout: Game preview_prelude.js:39

    Change layout signalled to Game preview_prelude.js:39

    it also crashes the browser tab, not the whole browser, but that tab become unresponsive.

    Any ideas?

  • Please Ashley support Ejecta. Construct 2 misses real games for mobile to showcase and there are lots of people sitting on them unable to publish for performance issues. Not everybody needs a cloud compilation, there are people with a mac mini able to compile this stuff themselves. Put it as an advanced option, experimental or whatever beause it actually works already and Ludei is promising updates that never comes, meanwhile Ejecta gets updated weekly.

    So far the only real issue with Ejecta is the loading screen that doesn't work.

  • No capx. Happens everytime with every single possible capx.

    Steps to reproduce:

    1. Be me

    2. ???

    3. Loss

    Observed result:

    This: i.imgur.com/BuvzGd7.jpg on any layout I click.

    Expected result:

    Be able to use C2

    Browsers affected:

    C2

    Operating system & service pack:

    Win7 latest version

    Construct 2 version:

    122 64bit

  • aquif1990 yes, this plugin is no longer supported as Ashley implemented the same functionality into the core.

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  • I reopen this thread because Eject is light years ahead of everything else. OpenGL is amost working, the performance is amazing, and it seems that you are all forgetting that the main difference here is that this is an open source solution meaning that you can add whatever functionality you might need (iCloud, iAP, etc) it's being actively developed and there are commits from other programmers weekly.

    I really hope Ashley will consider working on optimizing a little for this platform, C2 desperatly needs some good mobile games to showcase and this could open the door for a lot of them.

    We are now at a pre-last update CocoonJS plus working Game Center achievements and leaderboard. 4 Days ago websockets have been implemented and OpenGL is already there (altough very rough) I see this going miles ahead of both AppMobi and CocoonJS in a couple of months, if you are serious about iOS invest time in this project, so far I was able to make all my games run in Ejecta, there is a thread here with the "instructions" scirra.com/forum/experiment-construct2-with-ejecta-and-gamecenter_topic64187_page1.html.