> Sorry been very busy lately, new job, family, work, courses, etc. When I get chance I'll look into this.
Hi 00Rez, no problem at all, I imagined that you might have been busy! I myself had been busy the last couple of days and I did not push my project far, so there were no reason for me to try to hurry you.
I've tested the project a little, and it seems that it is something related to "diagonals", not sure if it is of any help. If I choose "no diagonals", it behaviors as expected, never entering any of the blocked paths. Unfortunately, the "no diagonals" path tends to form very long, and ugly, stair-shaped paths on many situations, so I was avoiding it.
I am also using "moveto" behavior, might have hit some corner case with the use of both together, I dunno.
Anyway, thanks for you attention!
Make the blockers invisible then use a smaller object which is visible as the perceived blocker. The player will only see the smaller objects so it will look OK to the player. This is quick fix. I'll look into it.