A tool for writing fx files easily

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  • Is there some kind of tool or program which i can write an effect for Construct?.The tool must show the end result before i save it as an fx file.Almost like the program called shazzam but for Construct.

    http://shazzam-tool.com/

  • Eww, SliverLight...

  • Eww, SliverLight...

    Why eww, Does silverlight suck?.I have never used the program myself.And Something that uses directX 10 and 11 api cannot be that bad .

    Aah screw it i will create the program myself .It won't be that difficult either seeing that it's only shader 2.0 files.

  • <img src="http://dl-web.dropbox.com/u/7658043/fxcreate.jpg">

    Sorry for double posting.But here is a pic of the app im working on.The birth of Construct Fx Creator.The two boxes on the right is where youre image or sprite will be loaded into.The top box shows the image without the shader file effect and the bottom box will show what the effect will look like after you created the fx file.

  • Amazing! Keep going

  • Amazing! Keep going

    Thnx , The program is coming along nicely ,Creating the code for this app seems to be quite tricky though but it's easy enough.I can import and export fx files so far , with error checking.The "tricky part is going to be the loading of the actual sprite or image to see the end result.

  • <img src="http://dl-web.dropbox.com/u/7658043/prealphascreen.jpg">

    Im double posting again?,Anyway i just had to show the next screenshot,Finally got the image to display the end result correctly without going haywire.Ive still got a long way to go before it's in beta form.There is a few memory leaks here and there but that can be fixed.

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  • http://dl-web.dropbox.com/u/7658043/FxView.zip

    Here's a litlle app i wrote ,Put it together code by code , So don't worry , Be happy

    It's the fx viewer file i wrote when i was busy creating the other Fx Creator file.It's not much ,It can only read an fx file and show the whole contents of the file.I used c# to create this app.The other fx creator is being developed with c++ though.

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