[quote:1eliogu0]"Create an animation scripting system where sound effects and other effects can easily be applied to certain points of an animation"
Spriter just added support for that.
Seems very helpful, I'll probably try it out myself a bit before asking for help, thanks for the tip!
[quote:1eliogu0]I am willing to lend advice where I can on the logic and programing fronts, but on a question by question basis for free. I can't take you up on the position itself mainly due to time issues (I work full time and have 6 hours a day of commuting on top of my side game development business). You may also want to look at raising your prices a bit. I don't know what the going rate is for experienced game developers but personally I average about $65+ dollars an hour for my non gaming development work which is a rough break down since I am salary, but most contract folks tend to charge even higher for hourly work. I could be biased though as I work in the silicon valley... If you don't get anyone taking you up, you may need to raise your compensation a bit.
That's too inefficient and not what I'm looking for, not to mention that due to the nature of the project information about it needs to be kept private, and I'd also need actual thorough explanations and help, not the (no offense) "quick and dirty" help provided on forums that just gives a general vague idea of what might be involved to solve a problem.
Construct 2 and by extension this is not a high-level programming job or such. They are not being asked to code major parts of a game from scratch. I actually think you're forgetting to factor in a lot of elements. $10 an hour isn't generous but the job isn't actually particularly demanding. It's essentially a side-helper job. I work a job myself and $10 seems reasonably fair; I'm not asking people to commute, gain new skills, work during specific times of the day or for long periods of time, etc., if it were a higher-level programming language job then yes one might expect more but that's not really the case.
That's my take on it, the numbers are always negotiable, that's sort of a given, depending on the quality of a candidate I'd be willing to go for $15-20, but at the same time I have a budget to keep in mind and it's no good if I'm spending money I don't have etc. XP
EDIT: In retrospect I think I may have come off a bit unwilling to take advice, ungrateful, etc., sorry, that wasn't my intention, I only meant to imply that I didn't feel exactly how you did and that I did think about what I need and what I am asking for a bit. I do see where you're coming from and have adjusted accordingly (though of course people are almost always going to want more than what they're offered...), I just like to think for myself a bit and try to reason out things.