Xbox multiplayer

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The official Scirra Multiplayer Signalling Server for helping peers find and connect to each other
  • I built a multiplayer game using p2p scirra signaling server & it works well. Will it still work if published to Xbox, or would I have to use Xbox multiplayer services? If so, how would I access those services & would I have to change my code to use Xbox servers? I plan to publish to Xbox using the new plug-in features.

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  • I think the answers to these questions depends on Microsoft's policy for Xbox publishing, and so you'd have to talk to them about it.

  • I built a multiplayer game using p2p scirra signaling server & it works well. Will it still work if published to Xbox, or would I have to use Xbox multiplayer services? If so, how would I access those services & would I have to change my code to use Xbox servers? I plan to publish to Xbox using the new plug-in features.

    I think you have to have the game accepted thru IDena@Xbox which I never pulled off. Although I don't know if any programming is required for that even if they did accept your game?

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