Jsallo1980's Forum Posts

  • 5 posts
  • People still love the simplicity of 2D games & C3 is screaming fast at production. I have lots of ideas in my head & I love that i can code my ideas & see results very quickly (I'm inpatient & old). This is perfect for that. And you don't have to sacrifice quality for production time. C3 is a shortcut to production without compromise, that's why I love it. Most other editors have some kind of barrier or restriction to publication, but I have been able to publish to most any platform I desire with C3. It gets the job done & does not limit my creativity. You can come onto C3 with limited skills & still be comfortable.

  • I created some "wait" actions during a round, but the events trigger after the round ends. Is there a way to end all "wait" actions? I have tried "stop all timers", but that did not work on my wait triggers.

  • Thanks R0J0hound! I also used this one line of code & it worked great! I was overcomplicating my code to find a sprite interacting with it's clone & almost gave up!

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  • I built a multiplayer game using p2p scirra signaling server & it works well. Will it still work if published to Xbox, or would I have to use Xbox multiplayer services? If so, how would I access those services & would I have to change my code to use Xbox servers? I plan to publish to Xbox using the new plug-in features.

    Regarding multiplayer apps; can reducing the # of synced objects & data reduce lag? And will construct still support my game on the signaling server after it is published anywhere, indefinitely? Thanks!

  • 5 posts