How do I protect my assets when exporting to webview2?

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  • Hello everyone, I am now communicating through translation software and hope to understand my intentions。

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    I wanted to export my game as webview2, but it turned out that my assets were in the open air, which was unfriendly and involved some copyright issues, but I couldn't find a way to hide it, so help me!

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  • You can use "Load Image From URL" and fill it with a base64 string, for example:

    "data:image/jpeg;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAZCAYAAADE6YVjAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAyJpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuMy1jMDExIDY2LjE0NTY2MSwgMjAxMi8wMi8wNi0xNDo1NjoyNyAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIENTNiAoV2luZG93cykiIHhtcE1NOkluc3RhbmNlSUQ9InhtcC5paWQ6MEVBMTczNDg3QzA5MTFFNjk3ODM5NjQyRjE2RjA3QTkiIHhtcE1NOkRvY3VtZW50SUQ9InhtcC5kaWQ6MEVBMTczNDk3QzA5MTFFNjk3ODM5NjQyRjE2RjA3QTkiPiA8eG1wTU06RGVyaXZlZEZyb20gc3RSZWY6aW5zdGFuY2VJRD0ieG1wLmlpZDowRUExNzM0NjdDMDkxMUU2OTc4Mzk2NDJGMTZGMDdBOSIgc3RSZWY6ZG9jdW1lbnRJRD0ieG1wLmRpZDowRUExNzM0NzdDMDkxMUU2OTc4Mzk2NDJGMTZGMDdBOSIvPiA8L3JkZjpEZXNjcmlwdGlvbj4gPC9yZGY6UkRGPiA8L3g6eG1wbWV0YT4gPD94cGFja2V0IGVuZD0iciI/PjjUmssAAAGASURBVHjatJaxTsMwEIbpIzDA6FaMMPYJkDKzVYU+QFeEGPIKfYU8AETkCYI6wANkZQwIKRNDB1hA0Jrf0rk6WXZ8BvWkb4kv99vn89kDrfVexBSYgVNwDA7AN+jAK3gEd+AlGMGIBFDgFvzouK3JV/lihQTOwLtOtw9wIRG5pJn91Tbgqk9kSk7GViADrTD4HCyZ0NQnomi51sb0fUyCMQEbp2WpU67IjfNjwcYyoUDhjJVcZBjYBy40j4wXgaobWoe8Z6Y80CJBwFpunepIzt2AUgFjtXXshNXjVmMh+K+zzp/CMs0CqeuzrxSRpbOKfdCkiMTS1VBQ41uxMyQR2qbrXiiwYN3ACh1FDmsdK2Eu4J6Tlo31dYVtCY88h5ELZIJJ+IRMzBHfyJINrigNkt5VsRiub9nXICdsYyVd2NcVvA3ScE5t2rb5JuEeyZnAhmLt9NK63vX1O5Pe8XaPSuGq1uTrfUgMEp9EJ+CQvr+BJ/AAKvAcCiAR+bf9CjAAluzmdX4AEIIAAAAASUVORK5CYII="

    Place it, for example, in "Start of Layout," or you can also load it from JSON, CSV, etc.

  • Same question: the WebView2 exporting option seems quite unprofessional to me. I have my games published on Steam and GOG (exported with NW.js) and at least every asset is "hidden" inside the package.nw file (that is just a zip file, but it not so evident).

    Instead, having all the files in plain sight in the "www" folder with the WebView2 exporting option is quite bad to be honest. Any suggestion or workaround?

  • This is why I chose to go with NW.js. I'd like to export to WebView2 because it's lighter and my game is only supported for Windows, but I don't like seeing all of my art put into a single folder that very easy find (and rip) in the game's files.

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