Anonnymitet , I hope you find some time to answer the following questions because I'm also going to publish a game to Greenlight soon and I could really need some practical information from someone who already has experience with Steam & Valve.
Questions:
1. What exactly do you mean by "change the account to a company", does that mean that you are forced to open up a company later in the process?
2. After you've been Greenlit, how did Valve contact you or did you have to contact them?
3. Is it possible to "privately" test out Steam features such as achievements and leaderboards before releasing your game to public?
4. I see from your account that you are from Sweden, is it possible that taxes and things like that are handled differently depending on your region or does everything follow under the laws and taxes of their region?
5. How does game updating work, do you have to update all the game files at once (including savedata that is stored inside the gamefolder)?
6. Is it possible to prompt users to download and install the requirements of a C2 game (e.g. "Webgl effects installer")?
Sorry for asking you a ton of questions, I generally like ask questions before I do any important actions.
I know that you might not be allowed to share explicit information, please mention or if necessary try to "talk around" any restricted parts.
Thank you in advance, hoping to receive a response soon.
Hi.
No problem. I can answer your questions.
1. As I'm in the process of starting my own studio in Sweden and want my game to be tied and legally owned by the company then I have to make my steamworks account connected to the company instead of me as an individual. So all payments from Steam will be paid out to the company account instead. I would recommend starting as a company from the start if you plan to start a company as the process of changing from individual to company is a bit complicated and takes time.
2. When you have been greenlit you'll get step by step instructions how to proceed from your greenlight profile. Very simple process
3. You can make a private bransch to test the game and invite friends or beta testers without anything is visible to the public and test the game and new versions very easily.
4. When Steam pays me for my sales they keep the VAT for all US sales and then takes their cut and the rest is paid out to me. So I then have to follow the tax rules in Sweden and pay my taxes. This is why I want to have a company which makes this process a lot easier. So what you do with the payment from steam is totally based on the tax laws in your country. They also provide a report about the US taxes for you so you can include that in your tax statement.
5. This is also very simple. Just export from C2 and upload the whole folder to your Steamworks folder and then everyone will get the update if you choose to make it public. You can in this step also just publish it in secret to your testers first. Savedata can be handled by cloud save easily or just locally. It will not be lost if you update the game even if it is in the game folder.
6. Yes you can tell steam to install custom software that is needed to play the game before installing the game. There are a few to choose from like DirectX and other common ones but you can add your own as well.
I hope that makes it a bit more clear. The taxes and payments is very complicated and you should get professional advice from someone in your country who knows how you should handle your new income as this is very different from country to country
Good luck with the greenlight process!