fathybasha's Forum Posts

  • Has anyone been able to setup Remote Play Together to work with their game in Construct 2 or 3?

    RPT has to be Steam's best feature so far and I really wanna add it to my game but I have no idea how to or if it'll work.

  • Thanks for the quick reply, I got it work.

    Turns out I had to change the nodes Release tag to 0.4.0 even when using Steamworks SDK 1.5 (got confused by the naming) and I also had to follow the link I sent before.

  • Hey there!

    So I'm trying to implement this but with no luck so far. I've replaced the 5 .nodes files in all OS folders and none are working.

    Do I still need to follow the steps listed here?:

    construct.net/en/tutorials/steam-overlay-achievement-2271

    Or do I only need to replace the .nodes

  • I've tried multiple times in the past to get Steam achievements to work in my Construct 2 projects but I never got it to work. I've been researching all day about it again and it seems that it hasn't really changed, you still need that specific version of NW and the plugin or something. Is there a way to actually get it to work in 2020?

  • Anonnymitet Thank you do much for answering, you saved my life! If there anything i can do to help then let me know

  • Anonnymitet i saw some screenshots and during when you continue submission the first thing you need to fill is company name. Is that right? Can it be bypassed?

  • Anonnymitet Thank you for answering. Looks like you uploaded a game before, so can i upload a game as a sole developer or do i need a company?

  • I am thinking of buying Construct 2 after a long time of using it. I am thinking after i upload the game get greenlit, what do do next? Will i be able to upload the game after exporting using NW.JS? I am a sole developer can i upload if i don't have a company? Thanks. If u can help then please answer.

  • Thanks so much Estecka, i will try this as soon as i can!

  • No nothing. Can you please tell me what should i do?

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  • gorilla is "the character", actionradius is the "radius",commandbg is the "command menu"

    as you can see this is on e pressed event: http://postimg.org/image/5429xt4l9/

    the buttons and the command menu is moved to the played HUD

    second part: http://postimg.org/image/68wc36r25/

    on clicked on one of the commands set all the instances of the gorilla (which acts like command) to 0 except the command you chose which is collectf (collect food)

    third part: http://postimg.org/image/le3ubqjcz/

    this is the collect food command itself, i don't think this photo matters but i putted it to make sure that you help me.

    Please help me, of course there are some things you wont understand so please ask me and i will an answer you,

    Thanks!

  • You are right, i will send screenshots tomorrow.

  • I want to make the correct instance do the command i asked.

    I pinned an invisible object to the player that is bigger than the player, which acts like a radius. When the player press e and the character is overlapping with that radius, it opens the command menu.

  • Hello,

    I made an event to open a command menu, to control the characters in my game. I made instance variable for each character that when this variable's value change to 1 the character does the command. The problem is that when the value change all the charcters do the command, i just want the one who i selected ( i press e beside a character to open the command menu, thats what i mean by the one who i selected, the who i used to open the menu). Help please.

    Thanks

  • I did what you told me, but now its like i put scrollto behavior to both of the players, and if the player entered the other player screen he duplicates. i really need help please.