- There is no option to set something like "random fade out" - now particles starts to fade out after some time in a very linear way (dissapearing one by one) and it looks hm....bad.
There isn't an option for this, but you could try using the speed to randomise destruction. I put Creation \ Speed randomizer to 50, Simulation settings \ Acceleration to -75 and Simulation randomizer \ speed randomiser to 0, then it looks a bit better. The trail is a bit more random, because it's set to destroy particles when they're stopped, and with a random speed, that comes at a random time. Not sure if that's what you want.
[quote:1a80wbwg]- I can't see how can i interact with particles that have been allready created.
I mean, i can control how they will look before they are born, but when they on screen i cannot do anything with them - or mayby i dont know how.
You can't gain this fine control over the particles object. If you want that much control, spawn lots of sprite objects instead of using the Particles object, then you can use the normal event system to control your sprite-particles. (This'd allow you randomised opacity/fade-outs too)
[quote:1a80wbwg]- motion blur - don't work at all - it just makes objects very brigth
Works fine here, was fixed in the latest build 0.97.7. Are you using that? Besides, nothing is moving quickly, so motion blur will do pretty much nothing.
[quote:1a80wbwg]- and the particles one more time (in big file) - explosion are set to display sprites in front by order
(closer to bottom are allways in front) same with particles.
When you set the Particles object to front, all particles go to front. It's just how the particles object works. Again, if you want per-particle control over this, use sprites and make your own particles engine. If you delete the 'Particles: send to front' action in event 7, it goes behind the explosion. It doesn't make any sense for that action to be there, because it's effectively saying "Send all the particles in front of everything, once for each 'explo' that exists", and it's interspersed with other send-to-fronts.