Hello all, a friend and I are trying to put together an arcade-style game in Construct for our gaming class. We've mostly gotten it put together, but there are a couple of gamebreaking issues mystifying us that seem to have developed out of nowhere.
The primary mechanic in the game is using a bouncing bomb suspended between two paddles (tracking the X movement of the paddles) to destroy waves of enemies coming in from the right side of the screen. Unfortunately, for some strange reason after about a minute and a half the bomb starts inexplicably slow down while all the other elements remain at normal flow.
Using the Debug mode, we determined that the speed of the bomb -is not changing-; that is to say, it's staying at its upper bound of 500, yet somehow its motion is slowing until it breaks the game experience.
Additionally, I cannot seem to get a Replay mechanism to work. Currently, I have three layouts, Start, Game, and End, and in the end layout set all relevant variables back to what their default values should be and then move the player back to the second layout. This works fine, except for the fact that all time-related events for whatever reason don't work immediately, and in fact only start work at some seemingly-random interval of time.
Here's a link to a zip containing the cap file and the assets folder with a kickass music track composed by a friend of mine, for your listening (and troubleshooting) pleasure: http://www.megaupload.com/?d=9OWO8QF4
Please aid us! This may or may not be due, er, very, very shortly.