Exguardi's Forum Posts

  • 5 posts
  • So, how exactly would I go about limited its angles to -90 and 90? I tried having a couple events, so that if angle > 0 it becomes 90, and if angle < 0 it becomes -90, but that doesn't seem to work.

  • Thanks for the help, guys, you're brilliant! Implementing the suggestions now.

  • The tricks with Timer seem to be viable, I mean... they're working for me as intended.

    As for the Timer>0 check in so many places, it seemed that whenever I tried something as, say, 'Every 30,000 milliseconds' it would proc once at 0 seconds, so, the start of the layout. Making sure that it only procs when Timer is above 0 removed that issue.

    Either way, none of the Timer events should affect my bomb like that.. and I have no idea what's causing the random crashing, I opened up my file today and now for some reason it crashes every so often, despite my not having messed with the code at all.

    I'm, as a I said, mystified.

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  • Heh, that's odd, on most places I post things I get yelled at if I don't use Megaupload! I looked at Megaupload from a friend's computer and had no trouble accessing it, reload the page perhaps?

    Update: I don't understand how to just give a link to a Dropbox folder. If you have an email address, I can just send the invite to the shared folder to you? Please advise.

  • Hello all, a friend and I are trying to put together an arcade-style game in Construct for our gaming class. We've mostly gotten it put together, but there are a couple of gamebreaking issues mystifying us that seem to have developed out of nowhere.

    The primary mechanic in the game is using a bouncing bomb suspended between two paddles (tracking the X movement of the paddles) to destroy waves of enemies coming in from the right side of the screen. Unfortunately, for some strange reason after about a minute and a half the bomb starts inexplicably slow down while all the other elements remain at normal flow.

    Using the Debug mode, we determined that the speed of the bomb -is not changing-; that is to say, it's staying at its upper bound of 500, yet somehow its motion is slowing until it breaks the game experience.

    Additionally, I cannot seem to get a Replay mechanism to work. Currently, I have three layouts, Start, Game, and End, and in the end layout set all relevant variables back to what their default values should be and then move the player back to the second layout. This works fine, except for the fact that all time-related events for whatever reason don't work immediately, and in fact only start work at some seemingly-random interval of time.

    Here's a link to a zip containing the cap file and the assets folder with a kickass music track composed by a friend of mine, for your listening (and troubleshooting) pleasure: http://www.megaupload.com/?d=9OWO8QF4

    Please aid us! This may or may not be due, er, very, very shortly.

  • 5 posts