Wow, hadn't seen THAT before.
'Steamworks is entirely free. There are no licensing fees and there's no charge for bandwidth, retail copies, or OEM distribution.'
Oh c'mon, pull the other one. How do they pay for this? And WHY would they do it for free? The catch is somewhere, just can't find it yet. NO service can run like that without someone footing the bill.
Kay. Let me suspend reality a bit here and assume I can sell a game on this service. Has anyone using Construct attempted to integrate this in a Construct game? Anyone found any limitations or disadvantages yet? From appearances, this would seem like the ideal service to distribute with.
-Free distribution
-Free anti-piracy
-Free multiplayer (how do you handle THAT with Construct?)
Man, someone slap me with a 10 foot tuna and wake me up.
[EDIT]
Too late. Just read up on this on CVG. Yes, it is indeed free. You just have to contact Jason Holtman at Steam support:
so they can provide you with info on how to integrate it. I always assumed I had to pay big bucks to get onto Steam as a software developer/publisher, so I never bothered to look. Color me impressed.
I assume some of us have looked at this, or are actively trying to use it with Construct.
-Anyone got an opinion on it?
-How about sharing any experiences if you're using it?
-Is the Construct team tempted to think about integrating Steamworks support into Construct?
Hooboy.