K let's start with what I do understand.
I know the purpose of timedelta, to help you keep game speed consistent even when the fps changes. and I know that its the amount of time that has passed since last tick
I understand lerp(here.x,there.x,0.5). And why that would give you a nice ease out from one location to another. And I also understand how I can use ^timedelta in my own caps just based off this with no greater understanding
What I don't understand is the math logic behind using timedelta as an exponent
Supposedly this is how ashley did it in some example, and I tested it with unlimited and fixed frames and it seems to keep the speed consistent.
I just really want to understand why, mathematically, this should work. It makes no sense to me at all. If someone understands the math behind using an exponent, and how it creates the correct effect, id appreciate it. And just in case: no, I'm not satisfied just understanding That it works. I want to know Why it works