Im trying to create a desktop dungeon type game ,The problem im having is what behavior should i use?.The RTS behavior does not work with this type of game and im having trouble with the grid behavior.The character must move 32 pixels left ,right up or down when i press one of the arrow buttons , But i also want the character to move towards the mouse when i click inside a part of the dungeon.However when the character moves towards the mouse , he goes through the walls instead of around the walls.
RTS behavior could solve that problem but it doesn't.Is there any other way of letting the character go around the walls instead of going through it.My characters are 32x32 in size.The narrow passages are 32 pixels in width.I also tried to change the collision mask to a smaller 16x16 size but when i use rts movement the character stays in one place instead of moving to the mouse position.