Yeah, it uses the image manipulator, but there's no calls to get r, g, or b used.
Depending on what you need it for you just copy from the sprite, and get r,g,and b separately, or use the system expression RGB(ImageManipulator.GetR(X, Y), ImageManipulator.GetG(X, Y), ImageManipulator.GetB(X, Y)) to combine it
Same goes for alpha, but that's separate from all the set options.
Keep in mind you may have to wait a tick between reading and setting.