I think it can be done with a plugin already but a scoring system which you do not have to create any event's for it.Almost like the oldskool KnP scoring system.And the same goes for lives and counters.
I think it's simple enough as is.
For score:
add a text object
add a global variable and call it "score"
create this event:
+ System: Always (every tick) -> Text: Set text to global('score')[/code:3m8kdybw] [u]For lives:[/u] add a tiled backdrop object and draw a 32x32 picture. resize to 32x32 after editing so you see only one image. add a global variable "lives" create this event: [code:3m8kdybw]+ System: Always (every tick) -> TiledBackground: Set width to global('lives')*32[/code:3m8kdybw] All the features of the KNP counter object are easily replicated with a variable and either a text object or tiled background object.
mm you mean the highscore table? There's example somewhere I think, not sure though and it's pretty simple already to do with events anyway like R0J0 said, and you can always use GameJolt API
Yes i know it's pretty simple already.but doing it like that would make it easier.I got the sdk of CS and im going to have a go at creating such a plugin.
I'm all for having more, and more plugs, but that really is uber simple.
Unless your going to do something like make it skinable, or use a sprite font.
Still I guess if your just starting out, that would be good for experience.
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I'm all for having more, and more plugs, but that really is uber simple. Unless your going to do something like make it skinable, or use a sprite font. Still I guess if your just starting out, that would be good for experience.
That's what i want to do,I want to create a scoring plugin with a feature where you could actually change the font and texture.Im not new when it comes to C++ and C# but im still quite new when it comes to creating plugins for CS.Hopefully i can create something decent lol.
I would like to see the ability to use bitmaps for the numbers in the score like in MMF.
Use the plugin SriteFont http://www.scirra.com/forum/viewtopic.php?f=33&t=4078