I think it can be done with a plugin already but a scoring system which you do not have to create any event's for it.Almost like the oldskool KnP scoring system.And the same goes for lives and counters.
I think it's simple enough as is.
For score:
add a text object
add a global variable and call it "score"
create this event:
+ System: Always (every tick) -> Text: Set text to global('score')[/code:3m8kdybw] [u]For lives:[/u] add a tiled backdrop object and draw a 32x32 picture. resize to 32x32 after editing so you see only one image. add a global variable "lives" create this event: [code:3m8kdybw]+ System: Always (every tick) -> TiledBackground: Set width to global('lives')*32[/code:3m8kdybw] All the features of the KNP counter object are easily replicated with a variable and either a text object or tiled background object.
mm you mean the highscore table? There's example somewhere I think, not sure though and it's pretty simple already to do with events anyway like R0J0 said, and you can always use GameJolt API
Yes i know it's pretty simple already.but doing it like that would make it easier.I got the sdk of CS and im going to have a go at creating such a plugin.
I'm all for having more, and more plugs, but that really is uber simple.
Unless your going to do something like make it skinable, or use a sprite font.
Still I guess if your just starting out, that would be good for experience.
I'm all for having more, and more plugs, but that really is uber simple. Unless your going to do something like make it skinable, or use a sprite font. Still I guess if your just starting out, that would be good for experience.
That's what i want to do,I want to create a scoring plugin with a feature where you could actually change the font and texture.Im not new when it comes to C++ and C# but im still quite new when it comes to creating plugins for CS.Hopefully i can create something decent lol.
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I would like to see the ability to use bitmaps for the numbers in the score like in MMF.
Use the plugin SriteFont http://www.scirra.com/forum/viewtopic.php?f=33&t=4078