Construct 0.96.4 released

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  • I think so. Try it and see.

    I can't tell because my games doesn't work anymore

  • What's wrong with them?

  • Quick question:

    Is there really no flip picture horizontally/vertically -option in the sprite/animation editor?

  • Try the icons at the top (the flip ones), in the toolbar. Is that what you meant?

  • It doesn't center on character and some of my events don't work and you can't run layout

    http://deta12.com/downloads/construct/MarioMadness.cap

  • did you actually remove find???

  • Try the icons at the top (the flip ones), in the toolbar. Is that what you meant?

    Not working, I thought they were changed to do something else.

  • I had that on my laptop they don't seem to work but they work fine on my desktop though.

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  • I'd like to suggest something to (what I think) make construct even more superb

    How about image/texture compression in runtime? If you could make an option (preferably in the picture editor) that allows you to set image's export quality (ie. png, jpeg, and in case of jpeg allows you to set it's export quality). Of course the cap file would still contain the uncompressed images, but you could significally reduce the exported exe's size.

    Also a little correction to the system object. I believe that in "pad number with zeroes" expression, should be "zeros" not "zeroes". But how bad is my english to make such corrections...

  • If you could make an option (preferably in the picture editor) that allows you to set image's export quality (ie. png, jpeg, and in case of jpeg allows you to set it's export quality)

    The .cap file stores uncompressed data, but when you export, all images are compressed as lossless PNGs. So you should get pretty good filesizes already

  • Wow, this is the first update of Construct that I've been able to work on a project for a long time without a crash! This is shaping up to be the best program in its league. As soon as joypad support is incorporated and behaviours support multiple players, Construct may turn out to be my game development tool of choice. Keep up the excellent work, Ashley!

  • Crash in the Event Editor

    " Every XX milliseconds with a "System: Creat Object"

  • Crash in the Event Editor

    " Every XX milliseconds with a "System: Creat Object"

    orks for me:[attachment=0:2vh51r86][/attachment:2vh51r86] - can you upload a .cap showing the crash?

  • The .cap file stores uncompressed data, but when you export, all images are compressed as lossless PNGs. So you should get pretty good filesizes already

    saving as lossless pngs is not compressing

    I have some photos (something like player avatars) in my game and I think they would weigh less if they were compressed as jpegs in runtime, than they weigh now as pngs. just a suggestion

    and yes, the filesizes are

    really small

  • Users dont know about my palettes.

    Photos best at jpeg

    Animation only at gif

    Transaparent best at png

    Bmp hahahahahahaha (no srsly just for no reduction in quality)

    Tiff best for printing stuff

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