Btw,maybe there's a way to create a bone animation in another program and import it to Construct as a piece of code or somehow else? I'm saying that because it's very hard to work with bones - no undo's(that's not auful, but doesn't give a lot of pleasure), no frame postion changing possibility and one frame lies on other when you try to remove one of the frames,so I have to erase the full animation and start it over. The animation is closer to realistic, so it can't be simple like in bone tutorials. And Construct crushes when I press one or another key or button often. But I like the fact there's possibility to make smooth transitions to other animations! Anyway the engine is glitchy, but promising!