Great job!! mayhamurasaki
I have also been working with the native multiplayer plug in quite a lot. To fix the private/public room, I just made the 'instance name' private or public.
- Game name: Fun_Game_v2
- Instance name: Private
- Room name: BobsGame
Do you have any issues with the Scirra server? Ie; Does it run consistently or does it slow down?
Do you use mostly sync options, message options, or an equal balance of both?
How do you deal with players that have very poor internet?
Thanks! sofaking
There's a private/public room option on plugin as I remember. The problem is to lock the room AFTER the room is created.
Do you have any issues with the Scirra server? Ie; Does it run consistently or does it slow down?
R: No, the scirra server it's only for sync players IP.
Do you use mostly sync options, message options, or an equal balance of both?
R: In fact I used only messages :P
How do you deal with players that have very poor internet?
R: Well, that's their problem XD If the player's conection is bad, he can't play any games online.
Also, the multiplayer operation is P2P, if the host has the best connection, everyone wins!