Thanks Pigpud!
Anyways, I'm back with a couple updates! To start, I'm thinking of adding 3 cutscenes for my game; a start Cutscene, a Cutscene once you beat half the levels, and an end cutscene. They're indicated by this grey button!
It's a small snippet of the level select screen, which may have around 16-24 levels depending on how many I can create. But the cutscenes are optional, so unless you want some lore, you don't have to watch them.
If you don't already know, this is going to be a platformer which needs quite a couple obstacles in the way! So for now, I made a simple health system for my game.
It's quite simpler than other health indicators I've made in the past, but I think it'll work fine for this game. You have infinite lives as well since you could always just try again. No checkpoints though. A trade-off between the two.
And you can wall jump in the game as well! It was a suggestion from one of my older games by user DaniAuf, so I gotta give credit where it's due.
While I made the game from scratch, I used an older project as a reference (Ninja Parkour REMADE) since it closely resembled my current game albeit having less than awesome sprite work. Mainly, I swapped out the jetpack feature the ninja had with wall-jumping (the same going for another feature as it probably wouldn't be of much use).
And finally..........
an apple :3
You could probably guess what this does...
Anyways, that's all I'll reveal for now. I'll continue working on the game, however, as there is a lot to be done. For now, stay awesome! :D