Am I just blind or is there no way to do it?
I can only find these
but I'm looking for this
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Am I just blind or is there no way to do it? I can only find these setSolidCollisionFilter(isInclusive, tags) setCollisionsEnabled(iObjectClassA, iObjectClassB, state) from the physics plugin but I'm looking for this
Just reverse it and it should be fine.
Reverse what? I'm looking for this option in script as in
runtime.objects.enemy.getFirstPickedInstance().setCollisionsEnabled(true)
or something along those lines but it appears that it isn't available. Or maybe I just cannot find it. I'm using a workaround now (calling a function) but I'd rather just be able to do it in javascript directly since I'm probably gonna end up using it in more cases.
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Hmm I thought so. I found a handful of other ones that are also missing, I think I'll slowly compile a list of missing ones and then request all in one go.